The 1.19.155390 update has arrived for DayZ, and here’s the complete list of changes and fixes added with this patch. The multiplayer-only survival video game was developed and published by Bohemia Interactive in 2018. It also continues to receive regular updates. So, the latest version brings new vehicles, weapons, bug fixes, improvements, and more. Here’s everything with the new DayZ 1.19.155390 update.
DayZ 1.19.155390 Update Patch Notes Game Added M1025 multipurpose vehicle SSG 82 rifle BK-12 shotgun and sawed-off variant GPS Receiver Water reflections (can be configured in the graphics settings) Thrown items now have impact sounds The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass) Military convoys Replaced abandoned police cars with police events Blowtorch Punched card Glow plug Improvised eye patch Color variants of the plate carrier vest New stealth kill variant Hand-brake for vehicles Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong) Car horns for vehicles The player can now drown when submerged for too long Bleeding indicator in the HUD Favorites tab to the in-game server browser, displaying cached offline favorite servers Added a spare wheel slot for the Olga 24, Sarka 120, and Gunter 2 Fixed Wolves and bears were able to hit players in vehicles The improvised suppressor would not display the correct model when ruined and detached from the weapon Public address system panels sometimes could not be started even when they had a battery in them Display of other characters in prone did not include inclination and rolling Attempting to roll while lying on your back would consume stamina It was possible to cancel the rolling animation by entering iron sights Fixed several bugs that would clip the player through the terrain Reduced clipping of 40mm smoke grenades through geometry Dead bodies on top of a bear trap would reduce its damage significantly Torches and brooms could not be ignited indoors Grenades attached to vests would not explode when the vest was destroyed in a fireplace Switching tabs in the server browser too fast could prevent servers from loading The kitchen timer was not always rendered inside the improvised explosive It was possible to cover an improvised explosive with a garden plot The claymore mine could not be disarmed in some cases A ruined remote trigger attached to a tripwire would still trigger When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available An ignited torch in hands would not extinguish while swimming with it Dead characters would still display a “strong pulse” The character’s arm would clip into the body when running with the fireworks launcher Cooking sounds would persist on the spot even after the cooking ware was removed The AUR A1 with the magazine was slightly cropped when displayed in hands in the inventory Vehicles would give off exhaust smoke only when started for the first time The cargo of the Assault Vest and -Pack were not displayed separately Plastic explosives close to an explosion did not take damage Jumping into a steep hill caused the character to “float” to the top Fixed a game crash related to the loading and saving of characters Items with attachments without cargo were closed by default in the vicinity and equipment It was not possible to target a vehicle engine with melee attacks It was possible to refuel cars vehicles even when the tank was ruined The radiator of the Sarka 120 was accessible even when the hood was closed The player camera would fall faster than their character from huge heights It was not possible to scroll between several attached items to remove from the M3S Characters were getting wet from rain while sitting in vehicles Changed materials of several objects for more accurate sounds and bullet penetration It was not possible to put the KA and M4-A1 Bayonets into the knife slot It was possible to cook using ruined cookware Inventory descriptions were not showing properly in a 21:9 aspect ratio The character could get stuck behind open doors A sound effect was missing for gas masks running out of filter capacity It was possible to bury stashes in several places where it shouldn’t have been possible Vehicles did not produce smoke consistently when driving with a radiator with insufficient water The vicinity tab of the inventory could disappear in certain cases Launching the game with 6 monitors would result in a game crash Fixed various object placement fixes for the Chernarus map Fixed several building issues DayZ 1....