Dying Light 2 may be just over a week from launch, but that isn’t stopping developer Techland from sharing various details regarding their next flagship project. From discussing the game’s 500 hours needed for 100% completion to its absurd word count, Techland is ensuring you know just how much content this game has to offer. But just because there’s a ton of content on offer at launch doesn’t mean there can’t be more after launch, right? Or at least, that’s a philosophy the team believes in. Today, Techland has debuted the full roadmap for Dying Light 2’s post-launch content & DLC, and there’s a ton in store for those who fall in love.

It all starts on release, but it’s just the beginning! We’re planning to keep enhancing the game with DLCs, challenges, stories, events, and more for at least 5 years, and that’s a minimum! You sure won’t be bored!#DyingLight2 #StayHuman pic.twitter.com/ppJvu2G1sm

— Dying Light (@DyingLightGame) January 25, 2022

The tweet above does sum things up quite well, but let’s go a little more in-depth, shall we? Dying Light 2’s post-launch support begins immediately after launch, with several faction-inspired free DLCs for players to snag. These will likely be small cosmetic changes, though it’ll be great to see so soon after the game’s debut. These will be followed up by a set of challenges just before the end of February, which will likely give you rewards for completing them. While March will be a bit tamer for content, April kicks off strong with its first set of events. We don’t have many details on what exactly it entails, beyond the idea of Mutated Infected which should bring a whole new host of challenges to overcome. Just before May will see the debut of the second set of challenges, followed by the first major story DLC at the end of May. This DLC will likely be paid.

While we don’t have specifics going beyond these first few months, the team has promised a list of additions to be included over the next five years. These will include a second story DLC, fresh weapons & enemies, several stories, events, free & paid content, and much more! All in all, the team is looking to bring a lot of content to players who want to stick with the game for the foreseeable future.

What are your thoughts on the post-launch support for Dying Light 2? Will you purchase any paid DLC if you end up enjoying the core experience? Let us know!