Today, Blizzard Entertainment has released patch notes for the post-launch content update now live in Diablo Immortal. In addition, the season two battle pass: Bloodsworn started today at 3:00 a.m. server time. With the devotees of the Countess rising in revolt throughout the Dark Wood, players will head out to confront this new situation with 40 ranks worth of challenges and rewards such as legendary gems, crests, hilts, and more. Check out the patch notes for the first post-launch content update currently available in Diablo Immortal below.

Diablo Immortal Post-Content Update One

Season Two Battle Pass: Bloodsworn

With the arrival of the Diablo Immortal post-launch content update and patch notes, a new Battle Pass has arrived as well.

The devotees of the Countess, the wicked Bloodsworn, have risen in revolt throughout the Dark Wood. A new Battle Pass devoted to the Bloodsworn’s valor has arrived, and with it, Season Two begins on July 7th at 3:00 a.m. server time. The Bloodsworn Battle Pass is host to 40 ranks-worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.

For adventurers seeking additional treasures from their Battle Pass ranks, we have two paid versions they can upgrade their Battle Pass to for the full duration of the season: the Empowered Battle Pass and Collector’s Empowered Battle Pass.

Empowered Battle Pass: Includes all rank rewards from the free standard Battle Pass but also unlocks an Empowered track that provides additional rewards at each rank. Plus, you’ll receive the fearsome Bloodsworn Weapon cosmetic, unlocked at rank one, and the thorn-covered Bloodsworn Armor cosmetic, unlocked at rank 40.

Collector’s Empowered Battle Pass: Gives you access to all rank rewards and cosmetics from the Empowered Battle Pass. Plus, the Bloodsworn Avatar Frame, Bloodsworn Portal cosmetic, and a ten-rank boost are all provided immediately after upgrading.

The Season Two Battle Pass only runs until August 4th at 3:00 a.m. server time—begin slaying demons and climbing your way through the ranks today!

New helliquary raid boss: Vitaath the Shivering Death

Rayek has located another one! But he will need the help of a few hardened adventurers to dispatch this glacial threat. Emerging from the icy depths of the Frozen Tundra, Vitaath the Shivering Death will stop at nothing to encase all of Sanctuary in ice. This laconic demon stalks her prey cloaked in the frozen wind and gives chase on wings of ice. She relishes nothing so much as the moment her targets find themselves unable to move.

If you have what it takes, assemble your group of battle-ready adventurers, visit Rayek’s Helliquary in Westmarch, and bring an end to Vitaath’s ice age of terror—glory, and rewards await you upon success!

Hungering Moon Weekend Event

The moon is hungry, and it demands blood. . . perhaps even yours! You, adventurer, gaze upon the moon—bask in its hallowed glow, heed its howl for sustenance and lunar-laced blessings you shall be bestowed. Fulfilling the moon’s demands will earn you Moonslivers, which can be traded for Blessings. After acquiring seven Blessings, you will have curried enough goodwill with the moon to trade these in for a random reward. Offer enough blessings to the moon, and it will even present you with its favor.

We welcome brave adventurers to lend their hand in satiating the moon’s hunger from July 15th at 3:00 a.m. until July 18th at 3:00 a.m server time.

What’s to come

Blizzard and the Diablo Immortal team would like to thank you for your time spent defending Sanctuary. This patch is just a start. Since launch, we’ve been collecting suggestions and feedback for the game and look forward to sharing more updates in future post-launch patches. While we don’t want to entirely spoil the fun, we will leave you with this: Class Change, alongside other additional new content, is coming your way in our next update later this month.

We’ll see you in Sanctuary! -The Diablo Immortal Team

Balance changes

Wizard

  • Arcane Wind
  • Damage increased from 54, 72(fully charged) to 60, 80(fully charged)
  • Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged)
  • Arcane Wind Legendary: Syldra’s Fang
  • Damage increased from 57.6 to 60
  • Range increased from 5.5 to 6.5
  • Lightning Nova (also affects Legendary affixes):
  • Damage increased from 25.2 to 34.7
  • Multi-hit Damage increased from 70% to 75%

Monk

  • Exploding Palm
  • Damage (non-Explosion) increased from 17.5 to 25
  • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Scolding Storm
  • Damage (non-Explosion) increased from 17.5 to 25
  • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Path of the Present
  • Damage (non-Explosion) increased from 19.32 to 25
  • Exploding Palm Legendary: Reaching Rebuke
  • Damage (non-Explosion) increased from 19.8 to 25

Bug fixes

Gameplay

  • Adjusted monster spawn logic to reduce the effectiveness of standing in one place in the Library of Zoltun Kulle and Mount Zavain to farm the same spawn point repeatedly.
  • Adjusted the way auto-targeting will work after a player casts the same skill over a sustained duration.

Developer’s Note: The previous two changes were made to remove the reward of repeating a small rotation of attacks while standing in one place, such as the behavior of some common botting.

  • Damage increased from 54, 72(fully charged) to 60, 80(fully charged)

  • Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged)

  • Damage increased from 57.6 to 60

  • Range increased from 5.5 to 6.5

  • Damage increased from 25.2 to 34.7

  • Multi-hit Damage increased from 70% to 75%

  • Damage (non-Explosion) increased from 17.5 to 25

  • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)

  • Damage (non-Explosion) increased from 19.32 to 25

  • Damage (non-Explosion) increased from 19.8 to 25

  • Updated the ability description of Chip of Stoned Flesh from “Each time you cause an enemy loss of control” to “Each time you cause an enemy total loss of control” to clarify which effects cause the gem to proc.

Developer’s Note: The gem’s explosive effect is only triggered by total loss of control (effects such as stun and fear), not all crowd control effects (such as slow and chill).

  • Fixed an issue where some class abilities would not play audio.
  • Fixed an issue that would cause Resonance and Combat Rating to display as 0.
  • Fixed an issue that caused some doorways to block bosses and other large monsters.
  • Fixed an issue that would cause crests to be deducted from disconnected party members after an Elder Rift was cancelled.
  • Fixed an Armory interaction issue with items from the Warband Stash.
  • Fixed multiple issues that would cause characters to fall through the world.
  • Fixed an issue that would allow players to enter a Challenge Rift ahead of party members who have higher latency.
  • Fixed an issue that caused Resonance to increase when swapping gems through the Stash.
  • Upgrade materials and Dawning Echoes will now be properly returned to players after destroying the upgraded or Awakened item.
  • Removed the Paragon Level requirements for some quests.
  • Fixed an issue where Chests of Glory were not shared with all party members.
  • Fixed an issue that prevented players from using Primary Attack after being interrupted by enemies.
  • Experience Globes will now drop in a smaller radius after killing a monster.

Developer’s Note: Players have expressed frustration with how XP globes are currently dropping in-game, as they would fly out in a random direction from the killed monster. This patch will reduce the radius of how far away they can drop.

Cycle of Strife

  • Fixed an issue with some Shadow Contracts that would immediately fail upon entering the quest zone.
  • The Immortal Overthrow buff will now clear upon entering a Challenge Rift.
  • Fixed an issue that would cause the Immortal to knock players out of the arena during Shadow War.
  • Fixed an issue that prevented claiming Shadow Contract rewards.
  • Fixed an issue that would cause players to become stuck during some Shadow Contract missions.
  • Fixed an issue that would prevent the Corvus Expedition from completing.
  • If a Dark Clan leader has not selected a Dark Clan objective, one will automatically be selected on Saturdays.

Battlegrounds

  • Adjusted the Battleground preparation UI, so players are properly randomized between attack and defense. Previously, players could determine if they were attacking or defending based on this UI.
  • Fixed an issue that would cause players to be put back into the queue after entering a Battleground.
  • Added a mechanism to prevent players from attacking the Ancient Heart before Phase three has begun.

NPC

  • Fixed an issue that would cause Lieutenant Ralvar to become stuck.
  • Fixed an issue where some quest NPCs may not be interactable after a cutscene.
  • Fixed an issue that caused The Unspoken NPC to be invisible to players.

UI

  • Fixed an issue that would cause the HUD to become invisible after triggering the Cycle’s End cutscene.
  • Fixed an issue that would cause Clan information to be bugged during the end of the Cycle.
  • Added an exit button in the Domain of Horror.
  • Fixed an issue that prevented Clan invitations.
  • Fixed an issue that would cause the Quest Tracker to fill with blank entries after exiting the Path of Blood.
  • Fixed an issue where some UI modals could not be dismissed.
  • Server recommendations will now be based on language selection.
  • Fixed an issue that prevented players from opening the Battle Pass.

Visual

  • Fixed camera issues that would occur while fighting Lassal the Flame-Spun.
  • Fixed an issue that would cause a black screen when teleporting after upgrading Legendary Gems.

Server

  • Fixed an issue where players might get stuck connecting to Battle.net when interacting with the EULA.

After reading the Diablo Immortal post-launch patch notes, you can find the game free-to-play on Android, iOS, and PC. More information about Diablo Immortal can also be found on the Blizzard Entertainment development page.