Dueling has finally arrived for Diablo III players looking to get some PvP action to go alongside their loot grinding adventures. Blizzard has released the preliminary PTR patch notes for update 1.0.7, and says that there will be further changes in the future.
To check out the new PvP feature, you’ll need to head to New Tristram and speak with Nek the Brawler to access the PvP zone. Speaking with the NPC will transport you and your party to the Scorched Chapel, a new zone that was made specifically for the mode. The new zone features custom geometry, and contains four areas within: the church, graveyard, river, and lake. It supports 2-4 players in a free-for-all format.
Dueling isn’t the only addition that’s been made to the PTR. You’ll find changes to many facets of Diablo III have been incorporated in this latest update, which range from auction house tweaks to interface and bug fixes. You can find the full preliminary patch notes below:
Diablo III 1.0.7 Patch Features
New Feature: Dueling For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.
To learn more about dueling, click here!
General
Nephalem Valor stacks will now persist through Acts
Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
The resurrection timer will no longer increase if a player is killed multiple times in a row
Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
MP 1: 25% (up from 10%)
MP 2: 50% (up from 20%)
MP 3: 80% (up from 30%)
MP 4: 120%(up from 45%)
MP 5: 165% (up from 60%)
MP 6: 215% (up from 75%)
MP 7: 275% (up from 95%)
MP 8: 340% (up from 115%)
MP 9: 420% (up from 135%
MP 10: 510% (up from 160%)
When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
Bug Fixes
Subjugators now count towards the achievements “We are Champions” and “Champion’s Collection”
Rare Colossal Golgors will now count towards the “Rare Kill” achievements
User Interface
Cancelled PayPal auctions will now display a UI error
Bug Fixes
Stash Tab Art will now properly update when viewed in the Auction House
General
Monster Power is now available for Public Games
Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
“Report Botting” has been added to the right-click > report player menus
The Battle.net UI now displays how many players are online
General
Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
Barbarian
Bug Fixes
Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
Demon Hunter
Bug Fixes
The Reflects Damage affix will now properly reflect damage caused by Bola Shot
Monk
Active Skills
Cyclone Strike
Weapon damage increased from 100% to 313%
Dashing Strike
Weapon damage increased from 160% to 303%
Exploding Palm
Explosion damage increased from 30% to 50% of the target’s maximum health
Inner Sanctuary
Radius increased from 8 yards to 11 yards
Skill Rune – Forbidden Palace
Damage bonus increased from 10% to 15%
Skill Rune – Sanctified Ground
Now reduces enemy movement speed by 80% (up from 60%)
Lashing Tail Kick
Weapon damage increased from 235% to 470%
Mystic Ally
The amount of damage a Mystic Ally can take from a single hit is now capped
The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance
Skill Rune – Eternal Ally
Weapon Damage increased from 40% to 60%
The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
Skill Rune – Fire Ally
The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
Skill Rune – Water Ally
The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
Sweeping Wind
Base weapon damage increased from 15% to 20% per stack
Skill Rune – Blade Storm
Weapon damage increased from 20% to 26% per stack
Skill Rune – Cyclone
Weapon damage increased from 20% to 26% per stack
Tempest Rush
Weapon Damage increased from 85% to 155%
Wave of Light
Weapon damage increased from 390% to 829%
Follow-up weapon damage increased from 390% to 829%
Skill Rune – Explosive Light
Weapon damage increased from 430% to 914%
Skill Rune – Pillar of the Ancients
Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
Passive Skills
Near Death Experience
Dying will now reset the cooldown
Bug Fixes
Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
Witch Doctor
Active Skills
Spirit Barrage
Skill Rune – Well of Souls
The secondary missiles fired by this rune can now hit the primary target
Wizard
Active Skills
Arcane Orb
Weapon damage increased from 175% to 200%
Skill Rune – Obliteration
Weapon damage increased from 228% to 260%
Blizzard
Weapon damage increased from 210% to 510% over 6 seconds
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Grasping Chill
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Frozen Solid
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Stark Winter
Proc coefficient increased to from 0.005 to 0.0125
Skill Rune – Snowbound
Proc coefficient increased to from 0.01 to 0.0125
Skill Rune – Unrelenting Storm
Weapon damage increased from 280% to 680%
Shock Pulse
Weapon damage increased from 105% to 150%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Fire Bolts
Weapon damage increased from 152% to 195%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Explosive Bolts
Weapon damage increased from 70% to 105%
Proc coefficient increased from 0.5 to 0.8
Skill Rune – Lightning Affinity
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Living Lightning
Weapon damage increased from 37% to 52%
Passive Skills
Critical Mass
Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
Temporal Flux
Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
Unstable Anomaly
Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
Dying will now reset the cooldown
Bug Fixes
Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit
General
A new crafting reagent, Demonic Essence, has been added to the game
This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
Nephalem Valor will not be required in order for Demonic Essences to drop
However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
MP 0: 20.0000% 15.0000%
MP 1: 23.0000% 16.5000%
MP 2: 26.4500% 18.1500%
MP 3: 30.4175% 19.9650%
MP 4: 34.9801% 21.9615%
MP 5: 40.2271% 24.1577%
MP 6: 46.2612% 26.5734%
MP 7: 53.2004% 29.2308%
MP 8: 61.1805% 32.1538%
MP 9: 70.3575% 35.3692%
MP 10: 80.9112% 38.9061%
The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
Blacksmith
Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
Each crafted item will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
The values for several of the fixed core stats have been increased:
Archon Spaulders:
Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Strength could already roll in this range, and so remains unchanged
Archon Gauntlets:
Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Dexterity and Intellect could already roll in this range, and so remained unchanged
Archon Armor:
Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
Razorspikes:
Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
Archon Gloves
Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
Razorspikes
Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
Jeweler
A new Rare recipe has been added to the Jeweler for an Amulet
This amulet will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require the 1 Demonic Essence as well as:
100,000g
1 Perfect Gem (varied depending on which core stat you select)
1 Fiery Brimstone
A new tier of account-bound gems of has been added to the game: Marquise
Marquise Gems stats are as follows:
Marquise Emerald
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Marquise Topaz
Weapon: Melee attackers take 2200 2500 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Marquise Amethyst
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Marquise Ruby
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
These gems can only be created at the Jeweler and will require the following reagents:
3 Radiant Star Gems
20 million gold
1 10 Demonic Essence
Un-socketing Marquise gems will cost 5 million gold
The designs for the Marquise gems will drop randomly from all level 63 monsters
Note: The designs are not account-bound
Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):
Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)
General
Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
He’s now also available in the Act II and Act III/Act IV hubs
A PvP chat channel has been added
General
Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
Skeleton King
Spider Queen
Maghda
Zoltun Kulle
Ghom
Cydaea
Rakanoth
Izual
The drop rate from the above bosses will now scale according to your Monster Power level:
MP 0: 20%
MP 1: 23.2%
MP 2: 26.912%
MP 3: 31.218%
MP 4: 36.213%
MP 5: 42.007%
MP 6: 48.728%
MP 7: 56.524%
MP 8: 65.568%
MP 9: 76.059%
MP 10: 88.228%
The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
Please note that neither the Crafting plans nor the Jeweler Design are account-bound
Holding shift while buying health potions will attempt to purchase 5 potions at once
Follower items below iLevel 60 will now no longer drop in Inferno
Goldskin now has a limit on the number of times it can proc on a single target
Vanishing Dye and All-Soap’s Miraculous Dye Remover can now be used on Legendary items
Hellfire Rings now salvage into Legendary crafting materials
Vendors
Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
Bug Fixes
Goldskin will no longer proc when attacking monsters that drop no loot
Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
All Staves of Herding can now be sold to a vendor for 0 gold
General
The Reflects Damage affix has been redesigned:
It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
A visual effect will display whenever the durational buff is active
Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
Damage dealt by the Molten affix has been reduced by 40%
Damage dealt by the Plagued affix has been increased by 120%
Fallen Lunatics should now detonate in a more consistent manner
The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
Keywardens:
The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
Bug Fixes
Rare Sand Dwellers will now spawn in The Forgotten Ruins
Champion Plague Swarms will now spawn in Cryder’s Outpost
Champion Fallen Cur will now spawn in The Storm Halls
General
Legendary items now have a new mini-map icon
This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
Note: The icon will only display when Legendary items are dropped by a monster, not a player
Bug Fixes
Fixed an issue causing the Enable Monster Power option to reset
Fixed an issue affecting the scroll speed of text
Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0
Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed
Players will no longer be disconnected from the game whenever vote kicked during a boss encounter
PTR Bug Fixes
General
Using the PTR Character Copy feature for a region on which you have no active characters will no longer result in login errors or your PTR account becoming locked
Crafting
Marquise designs and Archon crafting recipes are now searchable on the Auction House
Dueling
Players are now correctly considered “Elites” in PvP and PvE combat
Players should now be automatically healed and have all active debuffs removed upon leaving the Scorched Chapel
Followers should no longer become hostile towards players after exiting the Scorched Chapel
Storm Armor shocks can now be dodged
Nek the Brawler will no longer die if another player joins or leaves a game while someone is standing near him
It’s no longer possible to have inactive followers providing buffs in duels
Items
Goldskin’s proc will no longer work when in the Scorched Chapel
The Puzzle Ring’s proc will no longer work when in the Scorched Chapel
The Incense Torch of the Grand Temple and Neanderthal can now drop
Monsters
Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)
This article was updated on February 19th, 2018
MP 1: 25% (up from 10%)
MP 2: 50% (up from 20%)
MP 3: 80% (up from 30%)
MP 4: 120%(up from 45%)
MP 5: 165% (up from 60%)
MP 6: 215% (up from 75%)
MP 7: 275% (up from 95%)
MP 8: 340% (up from 115%)
MP 9: 420% (up from 135%
MP 10: 510% (up from 160%)
Subjugators now count towards the achievements “We are Champions” and “Champion’s Collection”
Rare Colossal Golgors will now count towards the “Rare Kill” achievements
Cancelled PayPal auctions will now display a UI error
Stash Tab Art will now properly update when viewed in the Auction House
Monster Power is now available for Public Games
Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
“Report Botting” has been added to the right-click > report player menus
The Battle.net UI now displays how many players are online
Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
Bug Fixes
Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
Bug Fixes
The Reflects Damage affix will now properly reflect damage caused by Bola Shot
The Reflects Damage affix will now properly reflect damage caused by Bola Shot
Active Skills
Cyclone Strike
Weapon damage increased from 100% to 313%
Dashing Strike
Weapon damage increased from 160% to 303%
Exploding Palm
Explosion damage increased from 30% to 50% of the target’s maximum health
Inner Sanctuary
Radius increased from 8 yards to 11 yards
Skill Rune – Forbidden Palace
Damage bonus increased from 10% to 15%
Skill Rune – Sanctified Ground
Now reduces enemy movement speed by 80% (up from 60%)
Lashing Tail Kick
Weapon damage increased from 235% to 470%
Mystic Ally
The amount of damage a Mystic Ally can take from a single hit is now capped
The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance
Skill Rune – Eternal Ally
Weapon Damage increased from 40% to 60%
The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
Skill Rune – Fire Ally
The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
Skill Rune – Water Ally
The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
Sweeping Wind
Base weapon damage increased from 15% to 20% per stack
Skill Rune – Blade Storm
Weapon damage increased from 20% to 26% per stack
Skill Rune – Cyclone
Weapon damage increased from 20% to 26% per stack
Tempest Rush
Weapon Damage increased from 85% to 155%
Wave of Light
Weapon damage increased from 390% to 829%
Follow-up weapon damage increased from 390% to 829%
Skill Rune – Explosive Light
Weapon damage increased from 430% to 914%
Skill Rune – Pillar of the Ancients
Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
Passive Skills
Near Death Experience
Dying will now reset the cooldown
Bug Fixes
Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
Cyclone Strike
Weapon damage increased from 100% to 313%
Dashing Strike
Weapon damage increased from 160% to 303%
Exploding Palm
Explosion damage increased from 30% to 50% of the target’s maximum health
Inner Sanctuary
Radius increased from 8 yards to 11 yards
Skill Rune – Forbidden Palace
Damage bonus increased from 10% to 15%
Skill Rune – Sanctified Ground
Now reduces enemy movement speed by 80% (up from 60%)
Lashing Tail Kick
Weapon damage increased from 235% to 470%
Mystic Ally
The amount of damage a Mystic Ally can take from a single hit is now capped
The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance
Skill Rune – Eternal Ally
Weapon Damage increased from 40% to 60%
The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
Skill Rune – Fire Ally
The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
Skill Rune – Water Ally
The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
Sweeping Wind
Base weapon damage increased from 15% to 20% per stack
Skill Rune – Blade Storm
Weapon damage increased from 20% to 26% per stack
Skill Rune – Cyclone
Weapon damage increased from 20% to 26% per stack
Tempest Rush
Weapon Damage increased from 85% to 155%
Wave of Light
Weapon damage increased from 390% to 829%
Follow-up weapon damage increased from 390% to 829%
Skill Rune – Explosive Light
Weapon damage increased from 430% to 914%
Skill Rune – Pillar of the Ancients
Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
Weapon damage increased from 100% to 313%
Weapon damage increased from 160% to 303%
Explosion damage increased from 30% to 50% of the target’s maximum health
Radius increased from 8 yards to 11 yards
Skill Rune – Forbidden Palace
Damage bonus increased from 10% to 15%
Skill Rune – Sanctified Ground
Now reduces enemy movement speed by 80% (up from 60%)
Damage bonus increased from 10% to 15%
Now reduces enemy movement speed by 80% (up from 60%)
Weapon damage increased from 235% to 470%
The amount of damage a Mystic Ally can take from a single hit is now capped
The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance
Skill Rune – Eternal Ally
Weapon Damage increased from 40% to 60%
The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
Skill Rune – Fire Ally
The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
Skill Rune – Water Ally
The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance
Weapon Damage increased from 40% to 60%
The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
Base weapon damage increased from 15% to 20% per stack
Skill Rune – Blade Storm
Weapon damage increased from 20% to 26% per stack
Skill Rune – Cyclone
Weapon damage increased from 20% to 26% per stack
Weapon damage increased from 20% to 26% per stack
Weapon Damage increased from 85% to 155%
Weapon damage increased from 390% to 829%
Follow-up weapon damage increased from 390% to 829%
Skill Rune – Explosive Light
Weapon damage increased from 430% to 914%
Skill Rune – Pillar of the Ancients
Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
Weapon damage increased from 430% to 914%
Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
Near Death Experience
Dying will now reset the cooldown
Dying will now reset the cooldown
Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
Active Skills
Spirit Barrage
Skill Rune – Well of Souls
The secondary missiles fired by this rune can now hit the primary target
Spirit Barrage
Skill Rune – Well of Souls
The secondary missiles fired by this rune can now hit the primary target
Skill Rune – Well of Souls
The secondary missiles fired by this rune can now hit the primary target
The secondary missiles fired by this rune can now hit the primary target
Active Skills
Arcane Orb
Weapon damage increased from 175% to 200%
Skill Rune – Obliteration
Weapon damage increased from 228% to 260%
Blizzard
Weapon damage increased from 210% to 510% over 6 seconds
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Grasping Chill
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Frozen Solid
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Stark Winter
Proc coefficient increased to from 0.005 to 0.0125
Skill Rune – Snowbound
Proc coefficient increased to from 0.01 to 0.0125
Skill Rune – Unrelenting Storm
Weapon damage increased from 280% to 680%
Shock Pulse
Weapon damage increased from 105% to 150%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Fire Bolts
Weapon damage increased from 152% to 195%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Explosive Bolts
Weapon damage increased from 70% to 105%
Proc coefficient increased from 0.5 to 0.8
Skill Rune – Lightning Affinity
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Living Lightning
Weapon damage increased from 37% to 52%
Passive Skills
Critical Mass
Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
Temporal Flux
Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
Unstable Anomaly
Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
Dying will now reset the cooldown
Bug Fixes
Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit
Arcane Orb
Weapon damage increased from 175% to 200%
Skill Rune – Obliteration
Weapon damage increased from 228% to 260%
Blizzard
Weapon damage increased from 210% to 510% over 6 seconds
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Grasping Chill
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Frozen Solid
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Stark Winter
Proc coefficient increased to from 0.005 to 0.0125
Skill Rune – Snowbound
Proc coefficient increased to from 0.01 to 0.0125
Skill Rune – Unrelenting Storm
Weapon damage increased from 280% to 680%
Shock Pulse
Weapon damage increased from 105% to 150%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Fire Bolts
Weapon damage increased from 152% to 195%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Explosive Bolts
Weapon damage increased from 70% to 105%
Proc coefficient increased from 0.5 to 0.8
Skill Rune – Lightning Affinity
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Living Lightning
Weapon damage increased from 37% to 52%
Weapon damage increased from 175% to 200%
Skill Rune – Obliteration
Weapon damage increased from 228% to 260%
Weapon damage increased from 228% to 260%
Weapon damage increased from 210% to 510% over 6 seconds
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Grasping Chill
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Frozen Solid
Proc coefficient increased from 0.01 to 0.0125
Skill Rune – Stark Winter
Proc coefficient increased to from 0.005 to 0.0125
Skill Rune – Snowbound
Proc coefficient increased to from 0.01 to 0.0125
Skill Rune – Unrelenting Storm
Weapon damage increased from 280% to 680%
Proc coefficient increased from 0.01 to 0.0125
Proc coefficient increased to from 0.005 to 0.0125
Proc coefficient increased to from 0.01 to 0.0125
Weapon damage increased from 280% to 680%
Weapon damage increased from 105% to 150%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Fire Bolts
Weapon damage increased from 152% to 195%
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Explosive Bolts
Weapon damage increased from 70% to 105%
Proc coefficient increased from 0.5 to 0.8
Skill Rune – Lightning Affinity
Proc coefficient increased from 0.667 to 0.8
Skill Rune – Living Lightning
Weapon damage increased from 37% to 52%
Weapon damage increased from 152% to 195%
Proc coefficient increased from 0.667 to 0.8
Weapon damage increased from 70% to 105%
Proc coefficient increased from 0.5 to 0.8
Proc coefficient increased from 0.667 to 0.8
Weapon damage increased from 37% to 52%
Critical Mass
Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
Temporal Flux
Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
Unstable Anomaly
Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
Dying will now reset the cooldown
Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
Dying will now reset the cooldown
Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit
A new crafting reagent, Demonic Essence, has been added to the game
This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
Nephalem Valor will not be required in order for Demonic Essences to drop
However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
MP 0: 20.0000% 15.0000%
MP 1: 23.0000% 16.5000%
MP 2: 26.4500% 18.1500%
MP 3: 30.4175% 19.9650%
MP 4: 34.9801% 21.9615%
MP 5: 40.2271% 24.1577%
MP 6: 46.2612% 26.5734%
MP 7: 53.2004% 29.2308%
MP 8: 61.1805% 32.1538%
MP 9: 70.3575% 35.3692%
MP 10: 80.9112% 38.9061%
The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
Nephalem Valor will not be required in order for Demonic Essences to drop
However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
MP 0: 20.0000% 15.0000%
MP 1: 23.0000% 16.5000%
MP 2: 26.4500% 18.1500%
MP 3: 30.4175% 19.9650%
MP 4: 34.9801% 21.9615%
MP 5: 40.2271% 24.1577%
MP 6: 46.2612% 26.5734%
MP 7: 53.2004% 29.2308%
MP 8: 61.1805% 32.1538%
MP 9: 70.3575% 35.3692%
MP 10: 80.9112% 38.9061%
Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
MP 0: 20.0000% 15.0000%
MP 1: 23.0000% 16.5000%
MP 2: 26.4500% 18.1500%
MP 3: 30.4175% 19.9650%
MP 4: 34.9801% 21.9615%
MP 5: 40.2271% 24.1577%
MP 6: 46.2612% 26.5734%
MP 7: 53.2004% 29.2308%
MP 8: 61.1805% 32.1538%
MP 9: 70.3575% 35.3692%
MP 10: 80.9112% 38.9061%
Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
Each crafted item will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
The values for several of the fixed core stats have been increased:
Archon Spaulders:
Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Strength could already roll in this range, and so remains unchanged
Archon Gauntlets:
Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Dexterity and Intellect could already roll in this range, and so remained unchanged
Archon Armor:
Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
Razorspikes:
Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
Archon Gloves
Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
Razorspikes
Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
Each crafted item will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
The values for several of the fixed core stats have been increased:
Archon Spaulders:
Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Strength could already roll in this range, and so remains unchanged
Archon Gauntlets:
Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Dexterity and Intellect could already roll in this range, and so remained unchanged
Archon Armor:
Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
Razorspikes:
Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
Archon Gloves
Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
Razorspikes
Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
The values for several of the fixed core stats have been increased:
Archon Spaulders:
Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Strength could already roll in this range, and so remains unchanged
Archon Gauntlets:
Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Dexterity and Intellect could already roll in this range, and so remained unchanged
Archon Armor:
Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
Razorspikes:
Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
The values for several of the fixed core stats have been increased:
Archon Spaulders:
Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Strength could already roll in this range, and so remains unchanged
Archon Gauntlets:
Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Dexterity and Intellect could already roll in this range, and so remained unchanged
Archon Armor:
Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
Razorspikes:
Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
Archon Spaulders:
Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Strength could already roll in this range, and so remains unchanged
Archon Gauntlets:
Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Dexterity and Intellect could already roll in this range, and so remained unchanged
Archon Armor:
Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
Razorspikes:
Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Strength could already roll in this range, and so remains unchanged
Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
Dexterity and Intellect could already roll in this range, and so remained unchanged
Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
Archon Gloves
Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
Razorspikes
Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
Archon Gloves
Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
Razorspikes
Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)
A new Rare recipe has been added to the Jeweler for an Amulet
This amulet will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require the 1 Demonic Essence as well as:
100,000g
1 Perfect Gem (varied depending on which core stat you select)
1 Fiery Brimstone
A new tier of account-bound gems of has been added to the game: Marquise
Marquise Gems stats are as follows:
Marquise Emerald
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Marquise Topaz
Weapon: Melee attackers take 2200 2500 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Marquise Amethyst
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Marquise Ruby
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
These gems can only be created at the Jeweler and will require the following reagents:
3 Radiant Star Gems
20 million gold
1 10 Demonic Essence
Un-socketing Marquise gems will cost 5 million gold
The designs for the Marquise gems will drop randomly from all level 63 monsters
Note: The designs are not account-bound
Radiant Square Rubies, Star Rubies, Flawless Star Rubies, Perfect Star Rubies, and Radiant Star Rubies have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):
Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)
This amulet will have the following characteristics:
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
Crafting the item will require the 1 Demonic Essence as well as:
100,000g
1 Perfect Gem (varied depending on which core stat you select)
1 Fiery Brimstone
iLevel 63
6 Affixes
Account-bound
Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
100,000g
1 Perfect Gem (varied depending on which core stat you select)
1 Fiery Brimstone
Marquise Gems stats are as follows:
Marquise Emerald
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Marquise Topaz
Weapon: Melee attackers take 2200 2500 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Marquise Amethyst
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Marquise Ruby
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
These gems can only be created at the Jeweler and will require the following reagents:
3 Radiant Star Gems
20 million gold
1 10 Demonic Essence
Un-socketing Marquise gems will cost 5 million gold
The designs for the Marquise gems will drop randomly from all level 63 monsters
Note: The designs are not account-bound
Marquise Emerald
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Marquise Topaz
Weapon: Melee attackers take 2200 2500 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Marquise Amethyst
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Marquise Ruby
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Weapon: Melee attackers take 2200 2500 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
3 Radiant Star Gems
20 million gold
1 10 Demonic Essence
Note: The designs are not account-bound
Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)
Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
He’s now also available in the Act II and Act III/Act IV hubs
A PvP chat channel has been added
Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
He’s now also available in the Act II and Act III/Act IV hubs
Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
Skeleton King
Spider Queen
Maghda
Zoltun Kulle
Ghom
Cydaea
Rakanoth
Izual
The drop rate from the above bosses will now scale according to your Monster Power level:
MP 0: 20%
MP 1: 23.2%
MP 2: 26.912%
MP 3: 31.218%
MP 4: 36.213%
MP 5: 42.007%
MP 6: 48.728%
MP 7: 56.524%
MP 8: 65.568%
MP 9: 76.059%
MP 10: 88.228%
The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
Please note that neither the Crafting plans nor the Jeweler Design are account-bound
Holding shift while buying health potions will attempt to purchase 5 potions at once
Follower items below iLevel 60 will now no longer drop in Inferno
Goldskin now has a limit on the number of times it can proc on a single target
Vanishing Dye and All-Soap’s Miraculous Dye Remover can now be used on Legendary items
Hellfire Rings now salvage into Legendary crafting materials
These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
Skeleton King
Spider Queen
Maghda
Zoltun Kulle
Ghom
Cydaea
Rakanoth
Izual
The drop rate from the above bosses will now scale according to your Monster Power level:
MP 0: 20%
MP 1: 23.2%
MP 2: 26.912%
MP 3: 31.218%
MP 4: 36.213%
MP 5: 42.007%
MP 6: 48.728%
MP 7: 56.524%
MP 8: 65.568%
MP 9: 76.059%
MP 10: 88.228%
The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
Please note that neither the Crafting plans nor the Jeweler Design are account-bound
Skeleton King
Spider Queen
Maghda
Zoltun Kulle
Ghom
Cydaea
Rakanoth
Izual
MP 0: 20%
MP 1: 23.2%
MP 2: 26.912%
MP 3: 31.218%
MP 4: 36.213%
MP 5: 42.007%
MP 6: 48.728%
MP 7: 56.524%
MP 8: 65.568%
MP 9: 76.059%
MP 10: 88.228%
Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
Goldskin will no longer proc when attacking monsters that drop no loot
Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
All Staves of Herding can now be sold to a vendor for 0 gold
The Reflects Damage affix has been redesigned:
It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
A visual effect will display whenever the durational buff is active
Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
Damage dealt by the Molten affix has been reduced by 40%
Damage dealt by the Plagued affix has been increased by 120%
Fallen Lunatics should now detonate in a more consistent manner
The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
Keywardens:
The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
A visual effect will display whenever the durational buff is active
The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
Rare Sand Dwellers will now spawn in The Forgotten Ruins
Champion Plague Swarms will now spawn in Cryder’s Outpost
Champion Fallen Cur will now spawn in The Storm Halls
Legendary items now have a new mini-map icon
This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
Note: The icon will only display when Legendary items are dropped by a monster, not a player
This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
Note: The icon will only display when Legendary items are dropped by a monster, not a player
Fixed an issue causing the Enable Monster Power option to reset
Fixed an issue affecting the scroll speed of text
Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0
General
Using the PTR Character Copy feature for a region on which you have no active characters will no longer result in login errors or your PTR account becoming locked
Crafting
Marquise designs and Archon crafting recipes are now searchable on the Auction House
Dueling
Players are now correctly considered “Elites” in PvP and PvE combat
Players should now be automatically healed and have all active debuffs removed upon leaving the Scorched Chapel
Followers should no longer become hostile towards players after exiting the Scorched Chapel
Storm Armor shocks can now be dodged
Nek the Brawler will no longer die if another player joins or leaves a game while someone is standing near him
It’s no longer possible to have inactive followers providing buffs in duels
Items
Goldskin’s proc will no longer work when in the Scorched Chapel
The Puzzle Ring’s proc will no longer work when in the Scorched Chapel
The Incense Torch of the Grand Temple and Neanderthal can now drop
Monsters
Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)
Using the PTR Character Copy feature for a region on which you have no active characters will no longer result in login errors or your PTR account becoming locked
Marquise designs and Archon crafting recipes are now searchable on the Auction House
Players are now correctly considered “Elites” in PvP and PvE combat
Players should now be automatically healed and have all active debuffs removed upon leaving the Scorched Chapel
Followers should no longer become hostile towards players after exiting the Scorched Chapel
Storm Armor shocks can now be dodged
Nek the Brawler will no longer die if another player joins or leaves a game while someone is standing near him
It’s no longer possible to have inactive followers providing buffs in duels
Goldskin’s proc will no longer work when in the Scorched Chapel
The Puzzle Ring’s proc will no longer work when in the Scorched Chapel
The Incense Torch of the Grand Temple and Neanderthal can now drop
Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)
More on Attack of the Fanboy :
Attack of the Fanboy / GAME NEWS / Diablo III Dueling Arrives on Blizzard PTR