Fans have been eagerly awaiting the Diablo 3 Patch 2.2.0 for some time as it has been in PTR for a few weeks as we reported. Now the full Diablo 3 Patch 2.2.0 is available for public consumption but it seems that Blizzard made a few last-minute changes to the patch.
One major change that is apparent is that the game no longer features health potions, you will instead use a ‘Bottomless Health Potion’ that will refill your life for 60% health. It is pretty cool and all in all streamlined but some players may have enjoyed picking them up and having the tension of running out of health potions but now that will no longer exist as it just lasts forever in a sense. Below is a list of changes that the Diablo 3 Patch 2.2.0 adds to the game as found on the Diablo 3 blog. Check it out.
Highlights
- Three new Treasure Goblins have made their way into the realm of Sanctuary. Riches await for those who can catch them!
- When crafting gems and items, the entire quantity will now be crafted at once
- You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts
- Two new Legendary potions, two new Legendary gems, and dozens of new and revamped Legendary powers have been added
- Several sets across all six classes have received significant improvements and new Barbarian, Demon Hunter, and Wizard sets have been added to the game
GENERAL
CLASSES
Crusader
Active Skills
Laws of Hope
Active effect duration increased from 3 to 5 seconds
Skill Rune – Stop Time
Has been removed
Replaced with:
Promise of Faith
Empowering the Law also reduces non-physical damage taken by 25%
Punish
Skill Rune – Celerity
Proc coefficient increased
Skill Rune – Fury
Proc coefficient increased
Skill Rune – Rebirth
Proc coefficient increased
Skill Rune – Roar
Proc coefficient increased
Demon Hunter
Active Skills
Rain of Vengeance
Skill Rune – Anathema
Duration reduced from 5 to 2 seconds
Note: Total damage dealt is unchanged
This rune should now begin dealing damage more quickly
Skill Rune – Flying Strike
Duration reduced from 5 to 4 seconds
Note: Total damage dealt is unchanged
Skill Rune – Stampede
Duration reduced from 6 to 3 seconds
Note: Total damage dealt is unchanged
Sentry
Now displays a buff icon indicating how many Sentries you have active
Smoke Screen
Cooldown reduced from 3 to 1.5 seconds
This ability does not start its cooldown until after its effects expire
Skill Rune – Vanishing Powder
Cooldown reduced from 8 to 6 seconds
Strafe
Can now be cast sooner after using another skill
Monk
Active Skills
Dashing Strike
Dashing Strike will now complete its animation more quickly
Bug Fixes
Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
Deadly Reach
Skill Rune – Piercing Trident
Bug fixes
Fixed an issue that prevented the third hit from always knocking enemies up in the air
Mystic Ally
Now has the same attack speed as you do
Tempest Rush
Can now be cast sooner after using another skill
Serenity
Cooldown reduced from 20 to 16 seconds
This ability does not start its cooldown until after its effects expire
Passive Skills
Near Death Experience
Has been redesigned
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
This effect may occur once every 60 seconds
Seize the Initiative
Bug fixes
Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
Witch Doctor
Active Skills
Fetish Army
Skill Rune – Fetish Ambush
Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
Haunt
Skill Rune – Consuming Spirit
Life per second increased from 2682 to 4291
Damage type changed from Cold to Fire
Skill Rune – Poisoned Spirit
Bug Fixes
Fixed an issue that prevented this rune from increasing the damage of itself
Hex
Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
Increased the maximum range for both Hexing enemies and healing friendlies
Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
Duration for which enemies can be Hexed reduced from 4 to 3 seconds
Plague of Toads
Skill Rune – Rain of Toads
Proc coefficient has been reduced
Spirit Walk
Cooldown reduced from 15 to 12 seconds
This ability does not start its cooldown until after its effects expire
Soul Harvest
Intelligence bonus granted by each enemy harvested increased from 2% to 3%
Skill Rune – Languish
Has been redesigned
Now increases your Armor by 30% and reduces enemy movement speed by 80%
Summon Zombie Dogs
Skill Rune – Final Gift
Has been removed
Replaced with Chilled to the Bone
Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
Passive Skills
Fetish Sycophants
Proc chance increased from 10% to 15%
Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
Wizard
Active Skills
Slow Time
Is now cast at your target location, up to 60 yards away
Skill Rune – Time and Space
Has been removed
Replaced with Exhaustion
Enemies caught inside Slow Time deal 25% less damage
Skill Rune – Time Warp
Damage bonus increased from 10% to 15%
Passive Skills
Arcane Dynamo
Bug Fixes
Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC
More additions made via Diablo 3 Patch 2.2.0 can be found on the official blog. Be sure to download it now on PlayStation 4, Xbox One and PC.
The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 60% of your maximum Life
The functionality of Legendary potions is unchanged
Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account
Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items.
Active Skills
Hammer of the Ancients
Skill Rune – Rolling Thunder
Should now more reliably hit nearby enemies in front of the Barbarian
Rend
Skill Rune – Mutilate
Bug Fixes
Fixed an issue preventing this rune from increasing the damage of itself
Whirlwind
Radius increased from 8 to 9 yards
Can now be cast sooner after using another skill
Skill Rune – Dust Devils
Dust Devil spawn rate now scales with your Attack Speed
Dust Devils now travel in a more predictable path
Passive Skills
Nerves of Steel
Has been redesigned
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
This effect may only occur once every 60 seconds
Hammer of the Ancients
Skill Rune – Rolling Thunder
Should now more reliably hit nearby enemies in front of the Barbarian
Rend
Skill Rune – Mutilate
Bug Fixes
Fixed an issue preventing this rune from increasing the damage of itself
Whirlwind
Radius increased from 8 to 9 yards
Can now be cast sooner after using another skill
Skill Rune – Dust Devils
Dust Devil spawn rate now scales with your Attack Speed
Dust Devils now travel in a more predictable path
Skill Rune – Rolling Thunder
Should now more reliably hit nearby enemies in front of the Barbarian
Should now more reliably hit nearby enemies in front of the Barbarian
Skill Rune – Mutilate
Bug Fixes
Fixed an issue preventing this rune from increasing the damage of itself
Bug Fixes
Fixed an issue preventing this rune from increasing the damage of itself
Fixed an issue preventing this rune from increasing the damage of itself
Radius increased from 8 to 9 yards
Can now be cast sooner after using another skill
Skill Rune – Dust Devils
Dust Devil spawn rate now scales with your Attack Speed
Dust Devils now travel in a more predictable path
Dust Devil spawn rate now scales with your Attack Speed
Dust Devils now travel in a more predictable path
Nerves of Steel
Has been redesigned
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
This effect may only occur once every 60 seconds
Has been redesigned
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
This effect may only occur once every 60 seconds
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
This effect may only occur once every 60 seconds
This effect may only occur once every 60 seconds
Active Skills
Laws of Hope
Active effect duration increased from 3 to 5 seconds
Skill Rune – Stop Time
Has been removed
Replaced with:
Promise of Faith
Empowering the Law also reduces non-physical damage taken by 25%
Punish
Skill Rune – Celerity
Proc coefficient increased
Skill Rune – Fury
Proc coefficient increased
Skill Rune – Rebirth
Proc coefficient increased
Skill Rune – Roar
Proc coefficient increased
Laws of Hope
Active effect duration increased from 3 to 5 seconds
Skill Rune – Stop Time
Has been removed
Replaced with:
Promise of Faith
Empowering the Law also reduces non-physical damage taken by 25%
Punish
Skill Rune – Celerity
Proc coefficient increased
Skill Rune – Fury
Proc coefficient increased
Skill Rune – Rebirth
Proc coefficient increased
Skill Rune – Roar
Proc coefficient increased
Active effect duration increased from 3 to 5 seconds
Skill Rune – Stop Time
Has been removed
Replaced with:
Promise of Faith
Empowering the Law also reduces non-physical damage taken by 25%
Has been removed
Replaced with:
Promise of Faith
Empowering the Law also reduces non-physical damage taken by 25%
Promise of Faith
Empowering the Law also reduces non-physical damage taken by 25%
Empowering the Law also reduces non-physical damage taken by 25%
Skill Rune – Celerity
Proc coefficient increased
Skill Rune – Fury
Proc coefficient increased
Skill Rune – Rebirth
Proc coefficient increased
Skill Rune – Roar
Proc coefficient increased
Proc coefficient increased
Active Skills
Rain of Vengeance
Skill Rune – Anathema
Duration reduced from 5 to 2 seconds
Note: Total damage dealt is unchanged
This rune should now begin dealing damage more quickly
Skill Rune – Flying Strike
Duration reduced from 5 to 4 seconds
Note: Total damage dealt is unchanged
Skill Rune – Stampede
Duration reduced from 6 to 3 seconds
Note: Total damage dealt is unchanged
Sentry
Now displays a buff icon indicating how many Sentries you have active
Smoke Screen
Cooldown reduced from 3 to 1.5 seconds
This ability does not start its cooldown until after its effects expire
Skill Rune – Vanishing Powder
Cooldown reduced from 8 to 6 seconds
Strafe
Can now be cast sooner after using another skill
Rain of Vengeance
Skill Rune – Anathema
Duration reduced from 5 to 2 seconds
Note: Total damage dealt is unchanged
This rune should now begin dealing damage more quickly
Skill Rune – Flying Strike
Duration reduced from 5 to 4 seconds
Note: Total damage dealt is unchanged
Skill Rune – Stampede
Duration reduced from 6 to 3 seconds
Note: Total damage dealt is unchanged
Sentry
Now displays a buff icon indicating how many Sentries you have active
Smoke Screen
Cooldown reduced from 3 to 1.5 seconds
This ability does not start its cooldown until after its effects expire
Skill Rune – Vanishing Powder
Cooldown reduced from 8 to 6 seconds
Strafe
Can now be cast sooner after using another skill
Skill Rune – Anathema
Duration reduced from 5 to 2 seconds
Note: Total damage dealt is unchanged
This rune should now begin dealing damage more quickly
Skill Rune – Flying Strike
Duration reduced from 5 to 4 seconds
Note: Total damage dealt is unchanged
Skill Rune – Stampede
Duration reduced from 6 to 3 seconds
Note: Total damage dealt is unchanged
Duration reduced from 5 to 2 seconds
Note: Total damage dealt is unchanged
This rune should now begin dealing damage more quickly
Note: Total damage dealt is unchanged
Duration reduced from 5 to 4 seconds
Note: Total damage dealt is unchanged
Duration reduced from 6 to 3 seconds
Note: Total damage dealt is unchanged
Now displays a buff icon indicating how many Sentries you have active
Cooldown reduced from 3 to 1.5 seconds
This ability does not start its cooldown until after its effects expire
Skill Rune – Vanishing Powder
Cooldown reduced from 8 to 6 seconds
Cooldown reduced from 8 to 6 seconds
Can now be cast sooner after using another skill
Active Skills
Dashing Strike
Dashing Strike will now complete its animation more quickly
Bug Fixes
Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
Deadly Reach
Skill Rune – Piercing Trident
Bug fixes
Fixed an issue that prevented the third hit from always knocking enemies up in the air
Mystic Ally
Now has the same attack speed as you do
Tempest Rush
Can now be cast sooner after using another skill
Serenity
Cooldown reduced from 20 to 16 seconds
This ability does not start its cooldown until after its effects expire
Passive Skills
Near Death Experience
Has been redesigned
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
This effect may occur once every 60 seconds
Seize the Initiative
Bug fixes
Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
Dashing Strike
Dashing Strike will now complete its animation more quickly
Bug Fixes
Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
Deadly Reach
Skill Rune – Piercing Trident
Bug fixes
Fixed an issue that prevented the third hit from always knocking enemies up in the air
Mystic Ally
Now has the same attack speed as you do
Tempest Rush
Can now be cast sooner after using another skill
Serenity
Cooldown reduced from 20 to 16 seconds
This ability does not start its cooldown until after its effects expire
Dashing Strike will now complete its animation more quickly
Bug Fixes
Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
Skill Rune – Piercing Trident
Bug fixes
Fixed an issue that prevented the third hit from always knocking enemies up in the air
Bug fixes
Fixed an issue that prevented the third hit from always knocking enemies up in the air
Fixed an issue that prevented the third hit from always knocking enemies up in the air
Now has the same attack speed as you do
Cooldown reduced from 20 to 16 seconds
This ability does not start its cooldown until after its effects expire
Near Death Experience
Has been redesigned
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
This effect may occur once every 60 seconds
Seize the Initiative
Bug fixes
Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
Has been redesigned
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
This effect may occur once every 60 seconds
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
This effect may occur once every 60 seconds
This effect may occur once every 60 seconds
Bug fixes
Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
Active Skills
Fetish Army
Skill Rune – Fetish Ambush
Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
Haunt
Skill Rune – Consuming Spirit
Life per second increased from 2682 to 4291
Damage type changed from Cold to Fire
Skill Rune – Poisoned Spirit
Bug Fixes
Fixed an issue that prevented this rune from increasing the damage of itself
Hex
Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
Increased the maximum range for both Hexing enemies and healing friendlies
Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
Duration for which enemies can be Hexed reduced from 4 to 3 seconds
Plague of Toads
Skill Rune – Rain of Toads
Proc coefficient has been reduced
Spirit Walk
Cooldown reduced from 15 to 12 seconds
This ability does not start its cooldown until after its effects expire
Soul Harvest
Intelligence bonus granted by each enemy harvested increased from 2% to 3%
Skill Rune – Languish
Has been redesigned
Now increases your Armor by 30% and reduces enemy movement speed by 80%
Summon Zombie Dogs
Skill Rune – Final Gift
Has been removed
Replaced with Chilled to the Bone
Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
Passive Skills
Fetish Sycophants
Proc chance increased from 10% to 15%
Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
Fetish Army
Skill Rune – Fetish Ambush
Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
Haunt
Skill Rune – Consuming Spirit
Life per second increased from 2682 to 4291
Damage type changed from Cold to Fire
Skill Rune – Poisoned Spirit
Bug Fixes
Fixed an issue that prevented this rune from increasing the damage of itself
Hex
Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
Increased the maximum range for both Hexing enemies and healing friendlies
Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
Duration for which enemies can be Hexed reduced from 4 to 3 seconds
Plague of Toads
Skill Rune – Rain of Toads
Proc coefficient has been reduced
Spirit Walk
Cooldown reduced from 15 to 12 seconds
This ability does not start its cooldown until after its effects expire
Soul Harvest
Intelligence bonus granted by each enemy harvested increased from 2% to 3%
Skill Rune – Languish
Has been redesigned
Now increases your Armor by 30% and reduces enemy movement speed by 80%
Summon Zombie Dogs
Skill Rune – Final Gift
Has been removed
Replaced with Chilled to the Bone
Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
Skill Rune – Fetish Ambush
Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
Skill Rune – Consuming Spirit
Life per second increased from 2682 to 4291
Damage type changed from Cold to Fire
Skill Rune – Poisoned Spirit
Bug Fixes
Fixed an issue that prevented this rune from increasing the damage of itself
Life per second increased from 2682 to 4291
Damage type changed from Cold to Fire
Bug Fixes
Fixed an issue that prevented this rune from increasing the damage of itself
Fixed an issue that prevented this rune from increasing the damage of itself
Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
Increased the maximum range for both Hexing enemies and healing friendlies
Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
Duration for which enemies can be Hexed reduced from 4 to 3 seconds
Skill Rune – Rain of Toads
Proc coefficient has been reduced
Proc coefficient has been reduced
Cooldown reduced from 15 to 12 seconds
This ability does not start its cooldown until after its effects expire
Intelligence bonus granted by each enemy harvested increased from 2% to 3%
Skill Rune – Languish
Has been redesigned
Now increases your Armor by 30% and reduces enemy movement speed by 80%
Has been redesigned
Now increases your Armor by 30% and reduces enemy movement speed by 80%
Now increases your Armor by 30% and reduces enemy movement speed by 80%
Skill Rune – Final Gift
Has been removed
Replaced with Chilled to the Bone
Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
Has been removed
Replaced with Chilled to the Bone
Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
Fetish Sycophants
Proc chance increased from 10% to 15%
Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
Proc chance increased from 10% to 15%
Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
Active Skills
Slow Time
Is now cast at your target location, up to 60 yards away
Skill Rune – Time and Space
Has been removed
Replaced with Exhaustion
Enemies caught inside Slow Time deal 25% less damage
Skill Rune – Time Warp
Damage bonus increased from 10% to 15%
Passive Skills
Arcane Dynamo
Bug Fixes
Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC
Slow Time
Is now cast at your target location, up to 60 yards away
Skill Rune – Time and Space
Has been removed
Replaced with Exhaustion
Enemies caught inside Slow Time deal 25% less damage
Skill Rune – Time Warp
Damage bonus increased from 10% to 15%
Is now cast at your target location, up to 60 yards away
Skill Rune – Time and Space
Has been removed
Replaced with Exhaustion
Enemies caught inside Slow Time deal 25% less damage
Skill Rune – Time Warp
Damage bonus increased from 10% to 15%
Has been removed
Replaced with Exhaustion
Enemies caught inside Slow Time deal 25% less damage
Enemies caught inside Slow Time deal 25% less damage
Damage bonus increased from 10% to 15%
Arcane Dynamo
Bug Fixes
Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC
Bug Fixes
Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC
Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC
This article was updated on March 8th, 2018
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