A new Destruction AllStars update changes the core gameplay loop and extends Season One. Launching in February 2021, Destruction AllStars launched to mixed reviews as one of the first PS5 exclusives. The game was originally going to cost $70, but Sony decided to give it away as one of its monthly PS Plus lineups. Since then, the title has suffered from low player counts with the need for bots to fill the lobbies during low peaks. Lucid outlined how it was going to make changes to the overall gameplay in a Reddit post.
Lucid made good on its promise with update 2.3.0. Going live today, the update introduces sweeping changes to how matches will play from now on. According to its post on PlayStation.blog, slams will have more impact and faster cooldowns. Faster cooldowns will speed up gameplay, resulting in more engaging minute-to-minute moments, says Lucid’s community manager George Rule. This change affects all common and AllStar vehicles in Destruction AllStars. Some AllStars will also be receiving buffs for balancing.
“Ghost Hits,” the unseen damage to AllStars or their vehicle during multiplay matches, have been addressed in this update. Lucid is decreasing the latency of its servers during multiplayer games by using new parameters to sync players in the match better. It won’t eliminate the phenomenon, but internal playtests suggest the issue is far less prevalent. In addition to the gameplay updates, new skins, playlists, and AllStar Pass tiers are being added.
As for the game’s future, two of the Mayhem maps are being reworked to be smaller arenas. Season One is being extended to an unannounced date. Lucid states on Reddit that more changes are coming soon to the game that the team is not ready to talk about just yet. Although it had a rough launch, it’s possible for Destruction AllStars to regain momentum, as evidenced by No Man’s Sky and similar titles. Hopefully, this update helps kickstart that shift.
Source: PlayStation.blog, Lucid_Watermelon/Reddit