Today, Bungie went live with update 6.2.5 to their hit first-person shooter Destiny 2, along with the accompanying patch notes. According to the official Destiny 2 6.2.5 patch notes, the latest update added weapon changes and bug fixes. Apart from that, today’s Destiny 2 patch 6.2.5 also includes performance improvements. Update 6.2.5 also looks to fix some issues that came about with the release of the previous 6.2.0.3 hotfix. So, without any more introduction, here is the complete patch notes list for the 6.2.5 update to Destiny 2.
Destiny 2 Update 6.2.5 Patch Notes
Activities
Crucible
- Fixed an issue where Crucible and Iron Banner Seasonal kills and deaths were only being updated at match complete, rather than continually during the match.
- Fixed an issue where Guardian eliminations did not progress the Seasonal Greetings Triumph. Fixed an issue in Rumble where some incorrect voiceover lines were playing.
- Shaxx apologies profusely.
Iron Banner: Eruption
- Fixed an issue where Crucible medals were awarded rather than Iron Banner ones.
- Fixed issue where shutdown bonus points were awarded multiple times if more than one player contributed to the shutdown.
- It will now only award points to the team once.
- Fixed an issue where the game type icon did not display on the activity intro screen.
Expedition: Plunder
- Ruffians will no longer despawn when drill phases end. Additionally, their spawn rate has increased by 7%.
Dares of Eternity
- Treasure Coordinates will now drop after activity completion.
Raids and Dungeons
- Added mitigations for issues where players could inadvertently die after ringing the Bell of Conquest in the Duality dungeon.
- Fixed an issue in Duality dungeon where rapidly interacting with Calus statues could block progression.
- Fixed an issue in King’s Fall where players received confirmation on completion of the Deepsight puzzle but didn’t have the chest spawn.
- Fixed an issue in King’s Fall where players would join in progress at the wrong location before starting the Golgoroth encounter.
Gameplay and Investment
Armor
Fixed an issue where Gyrfalcon’s Hauberk Overshield allowed players to gain infinite Juggernaut melees, Loreley Splendor Helm Sunspots, and Promethium Spur Rifts.
Fixed an issue where Ionic Traces Generated from Fallen Star granted Glaive shield energy.
Fixed an issue where Dawn Chorus was not showing in players Collections.
Second Chance Anti-barrier shield throw will now fully deplete a Barrier Champions barrier at the Grandmaster level.
Weapons
- Version of Horrors Least no longer in the game has been removed as a requirement for the Dreaming City badge for all three classes.
- Blood Feud Submachine Gun will no longer appear tiny on the inspection screen.
- Fixed Wish-Ender’s Queens Wrath perk not working in Crucible.
- Fixed Iron Banner Sidearm and Rocket Launcher from the rewards track not having Masterwork slots.
- Fixed King’s Falls Sundered Flesh shader that was applying inconsistently.
- Fixed the glow on the Peacebringer weapon ornament.
Weapon balance
Archetype
Auto Rifles
Shaxx apologies profusely.
It will now only award points to the team once.
General
Increased the effects of the stability stat on recoil reduction by around 20% at the high end.
Precisions
Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31.
Bows
Increased the effects of the stability stat on recoil reduction by around 20% at the high end.
Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31.
General
Increased Bows stow duration. Duration varies by subfamily and handling stat.
Before with 0 to 100 handling.
Lightweight: 0.4 to 0.2s.
Precision: 0.433 to 0.2s.
After with 0 to 100 handling:
Lightweight: 0.45 to 0.3s.
Precision: 0.48 to 0.33s.
Pulse Rifles
Increased Bows stow duration. Duration varies by subfamily and handling stat.
Before with 0 to 100 handling.
Lightweight: 0.4 to 0.2s.
Precision: 0.433 to 0.2s.
After with 0 to 100 handling:
Lightweight: 0.45 to 0.3s.
Precision: 0.48 to 0.33s.
Before with 0 to 100 handling.
Lightweight: 0.4 to 0.2s.
Precision: 0.433 to 0.2s.
After with 0 to 100 handling:
Lightweight: 0.45 to 0.3s.
Precision: 0.48 to 0.33s.
Lightweight: 0.4 to 0.2s.
Precision: 0.433 to 0.2s.
Lightweight: 0.45 to 0.3s.
Precision: 0.48 to 0.33s.
General
Rebalanced the effect of the handling across Pulse Rifles.
Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives).
Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires).
Adjusted damage falloff scale based on the range stat.
0 range: reduced from 16 to 15m.
100 range: unchanged.
Adaptives
Rebalanced the effect of the handling across Pulse Rifles.
Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives).
Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires).
Adjusted damage falloff scale based on the range stat.
0 range: reduced from 16 to 15m.
100 range: unchanged.
Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives).
Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires).
0 range: reduced from 16 to 15m.
100 range: unchanged.
Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
Rapid-Fires
- Piece of Mind base zoom reduced from 19 to 18.
Scouts Rifles
- High-Impacts
- Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
Sidearms
Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
General
Increased auto aim fall-off distance by 30% across the board.
Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons.
SMGs
Increased auto aim fall-off distance by 30% across the board.
Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons.
General
Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board.
This means damage fall off will begin at the same point, but damage will decrease a bit faster.
Precisions
Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17.
Reduced the zoom of Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire from 16 to 15.
Lightweights
Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85.
Fusion Rifles
Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board.
This means damage fall off will begin at the same point, but damage will decrease a bit faster.
Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17.
Reduced the zoom of Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire from 16 to 15.
Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85.
Precisions
Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only.
Glaives
Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only.
Reduced Glaive shield damage resistance vs players from 75% to 50%.
Damage from player supers unchanged at 50%.
Damage from non-players unchanged at 97.5%.
Sniper Rifles
Damage from player supers unchanged at 50%.
Damage from non-players unchanged at 97.5%.
General
Increased the settle time after receiving flinch by 60%.
Reduced received flinch in PvE.
Trace Rifles
Increased the settle time after receiving flinch by 60%.
Reduced received flinch in PvE.
General
Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%.
Rocket Launchers
Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%.
General
Increased blast radius by 0.4m across the board.
Perks
- Gutshot Straight
- Removed audio cue from activation.
- Rangefinder
- Removed the 30% scalar on aim assist fall off.
Exotics
- Wish-Ender
- Fixed an issue where the Queen’s Wrath perk was not properly applying Truesight in certain PvP maps, Lost Sectors, and other activities.
- Jade Rabbit
- Reduced aim assist by 20.
- Lord of Wolves
- When Release the Wolves is active:
- Reduced ADS accuracy penalty 10x to 3x.
- Removed the previously existing 25% universal base damage buff.
- Added 40% additional PvE damage buff.
- Removed the 50% critical hit multiplier penalty.
- Fires full auto.
- No Time to Explain
- Reduced recoil direction stat from 90 to 73.
- Reduced aim assist stat from 45 to 40.
- Riskrunner
- Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%.
Abilities
- Fixed an issue where some icons were displaying with the wrong background at Ikora.
- Fixed an issue with Burning Mail where the camera sometimes could detach while spinning at specific sensitivities.
- Fixed an issue where both Lightning Surge and Thunderclap abilities were not doing damage to Stasis crystals or Bleak Watchers.
- Fixed an issue where Gathering Storm, Lightning Surge, Thunderclap, and Jolt icons were not showing up in the kill feed.
- Fixed an issue where Combination Blow wouldn’t deactivate when swapping subclasses.
- Fixed an issue where Void Overshield keyword flyout was shown when inspecting Whisper of Rime.
Platforms and Systems
- Fixed an issue where players on PlayStation Network continued seeing the Lightfall pre-order upsell dialog after they had purchased the pre-order. Interacting with the dialog sent them to the store product page, which correctly showed Lightfall as already owned.
- Fixed an issue where the purchase confirmation toast did not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass.
General
- Fixed a photosensitivity issue where the Ketch turrets were flashing in the player’s camera when targeted.
- Fixed an issue where new Hunter characters made on veteran accounts may have incorrect subclass access.
- Fixed an issue where the Deepsight platforms would block a portal in the Throneworld mission, The Ritual.
Weapon Changes
Weapons Archetypes
Increased blast radius by 0.4m across the board.
Removed audio cue from activation.
Removed the 30% scalar on aim assist fall off.
Fixed an issue where the Queen’s Wrath perk was not properly applying Truesight in certain PvP maps, Lost Sectors, and other activities.
Reduced aim assist by 20.
When Release the Wolves is active:
Reduced ADS accuracy penalty 10x to 3x.
Removed the previously existing 25% universal base damage buff.
Added 40% additional PvE damage buff.
Removed the 50% critical hit multiplier penalty.
Fires full auto.
Reduced ADS accuracy penalty 10x to 3x.
Removed the previously existing 25% universal base damage buff.
Added 40% additional PvE damage buff.
Removed the 50% critical hit multiplier penalty.
Fires full auto.
Reduced recoil direction stat from 90 to 73.
Reduced aim assist stat from 45 to 40.
Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%.
General:
Increased the effects of the stability stat on recoil reduction by ~20% at the high end.
Precision Frames:
Increased the crit damage multiplier from 1.5x to 1.55x (crit damage goes from 30 to 31).
Increased the effects of the stability stat on recoil reduction by ~20% at the high end.
Increased the crit damage multiplier from 1.5x to 1.55x (crit damage goes from 30 to 31).
Increased Bow stow duration (varies by sub-family and handling stat):
Before, 0 to 100 handling stat:
Lightweight Frame: 0.4s to 0.2s.
Precision Frame: 0.433s to 0.2s.
After, 0 to 100 handling stat:
Lightweight: 0.45s to 0.3s.
Precision: 0.48s to 0.33s.
Before, 0 to 100 handling stat:
Lightweight Frame: 0.4s to 0.2s.
Precision Frame: 0.433s to 0.2s.
Lightweight Frame: 0.4s to 0.2s.
Precision Frame: 0.433s to 0.2s.
Lightweight: 0.45s to 0.3s.
Precision: 0.48s to 0.33s.
General:
Rebalanced the effect of the handling stat across Pulse Rifles (the handling stat affects a weapon’s ready, stow, and aim down sights speed).
Increased effects of handling by 5% at the high end (mostly affects Lightweight and Adaptive Frame Pulse Rifles).
Reduced effects of handling by 2% at the low end (mostly affects High Impact and Rapid Fire Frame Pulse Rifles).
Adjusted damage falloff scale based on the range stat:
0 range: reduced from 16m to 15m.
100 range: unchanged.
Adaptive Frame Pulse Rifles
Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
This allows a weapon to kill Guardians below tier 4 resilience with 6 crits (two bursts) in 0.60s.
Rapid-Fire Frame Pulse Rifles:
Piece of Mind base zoom reduced from 19 to 18.
Scout Rifles
Rebalanced the effect of the handling stat across Pulse Rifles (the handling stat affects a weapon’s ready, stow, and aim down sights speed).
Increased effects of handling by 5% at the high end (mostly affects Lightweight and Adaptive Frame Pulse Rifles).
Reduced effects of handling by 2% at the low end (mostly affects High Impact and Rapid Fire Frame Pulse Rifles).
Adjusted damage falloff scale based on the range stat:
0 range: reduced from 16m to 15m.
100 range: unchanged.
Adaptive Frame Pulse Rifles
Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
This allows a weapon to kill Guardians below tier 4 resilience with 6 crits (two bursts) in 0.60s.
Rapid-Fire Frame Pulse Rifles:
Piece of Mind base zoom reduced from 19 to 18.
Increased effects of handling by 5% at the high end (mostly affects Lightweight and Adaptive Frame Pulse Rifles).
Reduced effects of handling by 2% at the low end (mostly affects High Impact and Rapid Fire Frame Pulse Rifles).
0 range: reduced from 16m to 15m.
100 range: unchanged.
Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
This allows a weapon to kill Guardians below tier 4 resilience with 6 crits (two bursts) in 0.60s.
High –Impact Scout Rifles:
Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
General:
Increased auto aim fall off distance by 30% across the board.
Submachine Guns
Increased auto aim fall off distance by 30% across the board.
General:
Reduced damage falloff end (the distance at which the damage dealt by the weapon in hip fire reaches its lowest point, aiming down sights extends this distance by a factor of the zoom) from 24m to 23m across the board.
Precision Frame SMGs
Increased base damage from 16 to 17, crit damage goes from 22.4 to 23.8.
Reduced the zoom of Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire from 16 to 15.
Lightweights Frame SMGs:
Reduced base damage from 11 to 10.85, crit damage from 18.2 to 17.9.
Reduced damage falloff end (the distance at which the damage dealt by the weapon in hip fire reaches its lowest point, aiming down sights extends this distance by a factor of the zoom) from 24m to 23m across the board.
Increased base damage from 16 to 17, crit damage goes from 22.4 to 23.8.
Reduced the zoom of Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire from 16 to 15.
Reduced base damage from 11 to 10.85, crit damage from 18.2 to 17.9.
Precision Frame Fusion Rifles:
Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only.
Reduced Glaive shield damage resistance vs. players from 75% to 50%.
Damage from player supers unchanged at 50%.
Damage from non-players unchanged at 97.5%.
General:
Increased the settle time after receiving flinch by 60%.
Reduced received flinch in PvE.
Now that this has had sufficient playtest time, we’re making a similar change to Linear Fusion Rifles in Season 19.
Increased the settle time after receiving flinch by 60%.
Reduced received flinch in PvE.
Now that this has had sufficient playtest time, we’re making a similar change to Linear Fusion Rifles in Season 19.
General:
Increased the effect the stability stat has on recoil reduction at the low end of the stat by ~10%, at the high end of the stat by ~25%.
Increased the effect the stability stat has on recoil reduction at the low end of the stat by ~10%, at the high end of the stat by ~25%.
General:
Increased blast radius by 0.4m across the board.
Perks
Gutshot Straight
We had multiple reports that the audio was triggering frequently enough to be annoying, so we have removed the audio cue from activation.
- General:
- Removed audio from activation.
Rangefinder
Removed audio from activation.
General:
Removed the additional 20% bonus on aim assist falloff.
Exotics
Jade Rabbit
Removed the additional 20% bonus on aim assist falloff.
General:
Reduced aim assist by 20.
Lord of Wolves
- When Release the Wolves is active:
- Reduced aim down sight (ADS) accuracy penalty 10x to 3x.
- Removed the 25% universal base damage buff.
- Added a 40% additional PvE damage buff.
- Removed the 50% critical hit multiplier penalty.
- Added full auto as an intrinsic perk.
No Time to Explain
- Reduced aim down sight (ADS) accuracy penalty 10x to 3x.
- Removed the 25% universal base damage buff.
- Added a 40% additional PvE damage buff.
- Removed the 50% critical hit multiplier penalty.
- Added full auto as an intrinsic perk.
Riskrunnner
Future Items
Special ammo Linear Fusion Rifles (Lorentz Driver and Arbalest):
Auto-aim reduction.
Flinch tuning.
Machine Gun balancing:
Make them a better Heavy option in PvP.
Reduce the difference between them and other Heavy Weapons in PvE.
Make them less punishing to use for add clearing.
Remove damage penalty to Dead Man’s Tale at five stacks of Cranial Spike.
Auto-aim reduction.
Flinch tuning.
Make them a better Heavy option in PvP.
Reduce the difference between them and other Heavy Weapons in PvE.
Make them less punishing to use for add clearing.
After reading through the patch notes for the Destiny 2 6.2.5 update patch, you can find the game available on PC, PlayStation 4 & 5, and Xbox One & Series X|S. Outside of the Destiny 2 1.0.2 update patch notes, head on over to the Destiny 2 official website to follow future updates. Lastly, you can follow the team at Bungie and learn about any of the other projects they might have in the works on their development website.