Update 4.1.5 has arrived for Destiny 2, and here’s the full list of changes and fixes added with this patch. The next Destiny 2 update 4.1.5 fixes a few major flaws, and the Solstice Day 2022 event begins. It also includes new challenges and rewards based on events, skins, and the Armor Upgrade system. Here’s everything new with Destiny 2 update 4.1.5.

Destiny 2 Update 4.1.5 Patch Notes

Raids & Dungeons

Derelict Leviathan

  • Corrected Power levels on minor combatants associated with the Shared Fears Triumph, which were set higher than intended.

Duality

  • Adjusted the balance between armor and weapon rewards and set weapon drops to prefer those without their Patterns unlocked.
  • Adjusted the drop chance of Deepsight weapons within the Duality dungeon.
  • Fixed an issue where players sometimes get trapped in the Nightmare.
  • Splash damage (grenades, Solar explosions, rockets, etc.) against bells no longer triggers a teleport.
  • Fly-in cinematic has been added when launching into Duality.

Grasp of Avarice

  • The final boss no longer teleports out of the spawn location at the start of the encounter.

Abilities

  • Fixed an issue where Celestial Fire and Well of Radiance did not display the Scorch and ignition keyword flyouts when hovering over the corresponding abilities.
  • Fixed an issue where Super icons were not displaying next to the Super description when hovering over your equipped subclass in the character screen.
  • Fixed an issue where Radiant’s weapon damage boost was unintentionally stacking with tier-1 damage boosts (e.g., Empowering Rift, High Energy Fire) against PvE targets.
  • Fixed an issue where Solar Grenades with Molten Overload equipped was not stunning Overload Champions.
  • Fixed an issue where friendly Vortex Grenades could sometimes display a burning status effect display to friendly targets.

Armor

  • Fixed an issue where Caliban’s Hand behavior was different between PvE and PvP.
  • Ignition will now proc when defeating enemies through direct hits and explosions for both PvE and PvP.
  • This fix introduced a new issue we are investigating where Caliban’s Hand will only apply scorch to a single target.
  • Fixed an issue where Caliban’s Hand wasn’t working as intended with Radiant and the Knock ’em Down aspect.
  • Fixed an issue where Solar Fulmination was causing damage to the player inside the blast radius of the ignition.
  • Fixed an issue where the Righteous Cloak was missing its cape from the feminine model.
  • This introduced a new issue we are investigating where the dye markup of the cloak was reverted to default.

Weapons

Airborne Effectiveness

  • Ignition will now proc when defeating enemies through direct hits and explosions for both PvE and PvP.

  • This fix introduced a new issue we are investigating where Caliban’s Hand will only apply scorch to a single target.

  • This introduced a new issue we are investigating where the dye markup of the cloak was reverted to default.

  • Reduced airborne penalties for all primary weapons.

  • Reduced airborne accuracy penalty at low AE by 20%-40% (varies by Primary weapon type).

  • Reduced airborne auto-aim (bullet bending) penalty at mid and high AE by 20%.

  • Reduced airborne magnetism (reticle stickiness, controller only) penalty at mid and high AE by 40%.

  • Some perks now give a static airborne effectiveness stat buff in addition to their other effects.

  • Air Assault: +10 airborne effectiveness at all times in addition to +60 (for 70 AE total) when at low health.

  • Extended Mag: +10 airborne effectiveness.

  • Steady Rounds: +7 airborne effectiveness.

Weapon Archetypes

  • Reduced airborne accuracy penalty at low AE by 20%-40% (varies by Primary weapon type).

  • Reduced airborne auto-aim (bullet bending) penalty at mid and high AE by 20%.

  • Reduced airborne magnetism (reticle stickiness, controller only) penalty at mid and high AE by 40%.

  • Air Assault: +10 airborne effectiveness at all times in addition to +60 (for 70 AE total) when at low health.

  • Extended Mag: +10 airborne effectiveness.

  • Steady Rounds: +7 airborne effectiveness.

  • Hand Cannons

  • Precision (180 RPM)

  • Increased body shot damage from 37 to 40; crit moves from 57 to 60.

  • Can now kill in 2 crit 2 body against Guardians, kills in 1.33s in body shots.

  • Auto Rifles

  • Increased body shot damage from 19 to 20; precision multiplier moves from 1.6 to 1.5 (crit damage stays the same at 30).

  • Scout Rifles

  • Precision (180 RPM)

  • Increased body damage from 34 to 38, crit moves from 54.4 to 60.8.

  • Can 2 crit 2 body against 197 HP (health + shields) or lower, kills in 1.33s in body shots against 190 HP or lower, 1.67s against higher resilience.

  • High Impact (150 RPM)

  • Increased body damage from 38.2 to 42, crit moves from 66.9 to 73.5.

  • Can 2 crit 1 body against 189 HP or lower, kills in 1.60s in body shots.

  • Shotguns

  • Increased pellet Shotgun PvE damage bonus from 10% to 25%.

  • Linear Fusion Rifles

  • The previously added flinch increase was changed to only apply to damage from other players.

  • Glaives

  • Increased ammo per Special brick from 1 to 2 in PvP.

Several weapons that used non-standard ammunition for their archetype were not receiving the appropriate damage multipliers. As a result, some Exotic or Legendary perks on these weapons’ rubber banded damage and/or health were incorrect. The Tears of Contrition Scout Rifle’s reshaping benefits have been adjusted to correspond with its intended selections. This also properly applies the “Accurized Rounds” perk to any earlier weapons that had their shapes changed to include perks that were not allowed. The time it takes to level a shaped weapon has been decreased. The Heartshadow Exotic Sword’s missiles no longer weaken solely on impacts made when Shot in the Dark is engaged.

  • Precision (180 RPM)

  • Increased body shot damage from 37 to 40; crit moves from 57 to 60.

  • Can now kill in 2 crit 2 body against Guardians, kills in 1.33s in body shots.

  • Increased body shot damage from 37 to 40; crit moves from 57 to 60.

  • Can now kill in 2 crit 2 body against Guardians, kills in 1.33s in body shots.

  • Increased body shot damage from 19 to 20; precision multiplier moves from 1.6 to 1.5 (crit damage stays the same at 30).

  • Precision (180 RPM)

  • Increased body damage from 34 to 38, crit moves from 54.4 to 60.8.

  • Can 2 crit 2 body against 197 HP (health + shields) or lower, kills in 1.33s in body shots against 190 HP or lower, 1.67s against higher resilience.

  • High Impact (150 RPM)

  • Increased body damage from 38.2 to 42, crit moves from 66.9 to 73.5.

  • Can 2 crit 1 body against 189 HP or lower, kills in 1.60s in body shots.

  • Increased body damage from 34 to 38, crit moves from 54.4 to 60.8.

  • Can 2 crit 2 body against 197 HP (health + shields) or lower, kills in 1.33s in body shots against 190 HP or lower, 1.67s against higher resilience.

  • Increased body damage from 38.2 to 42, crit moves from 66.9 to 73.5.

  • Can 2 crit 1 body against 189 HP or lower, kills in 1.60s in body shots.

  • Increased pellet Shotgun PvE damage bonus from 10% to 25%.

  • The previously added flinch increase was changed to only apply to damage from other players.

  • Increased ammo per Special brick from 1 to 2 in PvP.

Destiny 2 patch is available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. For more information regarding this patch, visit the official Destiny 2 site.