The Festival of the Lost has arrived in Destiny 2 as part of Update 2.6.1. The update brings some very welcome changes to the game, such as being able to stack 999 Synths now. At last! For the full list of changes, you will find the complete patch notes below.
Destiny 2 Update 2.6.1 Patch Notes
FESTIVAL OF THE LOST
2018 Masks
- Owners of 2018 Festival of the Lost masks automatically receive the associated ornaments to be used on the 2019 Festival of the Lost helmet
COMBAT SYSTEMS
Abilities
For developer commentary, please see the This Week at Bungie – 10/17/2019 blog article.
Striker—Code of the Juggernaut (Bottom Path)
Trample:
- Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
- Reduced the low end of the diminishing returns from 5% to 3.25%
- Changed the kills for the diminishing returns by splitting them out between players and combatants
- Was previously 15 kills; is now 14 combatant kills or 7 opposing Guardian kills (opposing Guardians count 2x toward diminishing returns)
- Tuned the amount of Super energy returned per kill
- Cost of Light attack in Super increased by 50% from 2% to 3%
- Regeneration on kill no longer procs on Super kills
Dawnblade—Attunement of Flame (Bottom Path)
- Was previously 15 kills; is now 14 combatant kills or 7 opposing Guardian kills (opposing Guardians count 2x toward diminishing returns)
Everlasting Flames:
- Increased the low end of the diminishing returns from 0.75% to 0.95%
- Changed the kills for the diminishing returns by splitting them out between players and combatants
- Previously it was 30 kills. Now it is 21 combatant kills or 7 opposing Guardian kills (opposing Guardians count 3x toward diminishing returns)
- Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack is an AoE)
Sentinel—Code of the Protector (Top Path)
- Previously it was 30 kills. Now it is 21 combatant kills or 7 opposing Guardian kills (opposing Guardians count 3x toward diminishing returns)
Ward of Dawn:
- Armor of Light timer now correlates with the life of the Ward of Dawn
- Particle FX move more rapidly toward the end of the Ward of Dawn’s life
Nightstalker—Way of the Wraith (Middle Path)
Shattering Strike:
- Shattering Strike lasts the proper 9 seconds once again
- Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
Shoulder Charge
We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1–2 Punch damage buff to shoulder charge.
Weapons
- Exotics
- Jötunn
- Fixed an issue that caused this weapon to impact multiple times at close ranges
- Divinity
- Increased the Weaken effect from 25% to 30%
- NOTE: The Weaken effect from Judgment is not intended to stack with other Weaken effects. This issue will be fixed at a later date. The “cage” will still appear and act as a precision weak point in these cases, but the multipliers themselves will not stack.
- Fixed an issue where Destiny 2 would crash if this weapon was combined with target-marking effects such as Vengeance (One-Eyed Mask)
- Deathbringer
- Fixed the reload timing on this weapon
- NOTE: This also affects other Rocket Launchers that share the same reload animation
- Legendary
- Adhortative
- Fixed an issue that would cause the leaves on this weapon to distort visually
- Prophet of Doom
- Fixed an issue with the placement of shells during the reload animation
- Hush
- Fixed a bug that prevented Archer’s Gambit from activating if the player manually un-draws their Bow and starts sprinting at the same time
Armor
Jötunn
Fixed an issue that caused this weapon to impact multiple times at close ranges
Divinity
Increased the Weaken effect from 25% to 30%
NOTE: The Weaken effect from Judgment is not intended to stack with other Weaken effects. This issue will be fixed at a later date. The “cage” will still appear and act as a precision weak point in these cases, but the multipliers themselves will not stack.
Fixed an issue where Destiny 2 would crash if this weapon was combined with target-marking effects such as Vengeance (One-Eyed Mask)
Deathbringer
Fixed the reload timing on this weapon
NOTE: This also affects other Rocket Launchers that share the same reload animation
Fixed an issue that caused this weapon to impact multiple times at close ranges
Increased the Weaken effect from 25% to 30%
NOTE: The Weaken effect from Judgment is not intended to stack with other Weaken effects. This issue will be fixed at a later date. The “cage” will still appear and act as a precision weak point in these cases, but the multipliers themselves will not stack.
Fixed the reload timing on this weapon
NOTE: This also affects other Rocket Launchers that share the same reload animation
Adhortative
Fixed an issue that would cause the leaves on this weapon to distort visually
Prophet of Doom
Fixed an issue with the placement of shells during the reload animation
Hush
Fixed a bug that prevented Archer’s Gambit from activating if the player manually un-draws their Bow and starts sprinting at the same time
Fixed an issue that would cause the leaves on this weapon to distort visually
Fixed an issue with the placement of shells during the reload animation
Fixed a bug that prevented Archer’s Gambit from activating if the player manually un-draws their Bow and starts sprinting at the same time
Sealed Ahamkara’s Grasps now have a short cooldown period between perk activations
Stats and Perks
Armor 2.0 mods that trigger on orb collection or using your class ability now no longer stack with their pre-Armor 2.0 versions
Pre-Armor 2.0 Exotics now have correct stat packages
Armor 1.0 Traction perk applies +5 Mobility, in line with Armor 2.0 Traction mod
PC
Steam
Armor 2.0 mods that trigger on orb collection or using your class ability now no longer stack with their pre-Armor 2.0 versions
Pre-Armor 2.0 Exotics now have correct stat packages
Armor 1.0 Traction perk applies +5 Mobility, in line with Armor 2.0 Traction mod
Blocking communication with players in Steam will now block/mute players in Destiny 2
Added functionality for /addfriend and /removefriend commands
/addfriend [ PlayerName ]
/removefriend [ PlayerName ]
Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to add/remove them as a friend.
Added functionality for /invite command
/invite [ PlayerName ]
Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to invite them by player name.
/invite [ SteamID ]
Note: You can invite players by SteamID, regardless of whether they’re in your roster or not.
Players can now /invite and /join another player regardless of their Steam online status (online, invisible, or offline)
/help description updated to reflect new changes to commands
INVESTMENT
Ornaments
/addfriend [ PlayerName ]
/removefriend [ PlayerName ]
Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to add/remove them as a friend.
/invite [ PlayerName ]
Note: Players must be in one of your rosters (fireteam, friends, or clan) in order to invite them by player name.
/invite [ SteamID ]
Note: You can invite players by SteamID, regardless of whether they’re in your roster or not.
When an ornament has been applied to a weapon or armor item, its icon will now update to reflect the currently equipped ornament
Universal ornament packages that have been purchased but not opened now properly indicate they are owned in the Eververse store
Season Pass
- The Vow’s catalyst quest step now properly references “strike playlists” rather than the erroneous “strike activities”
- The Season Pass bonus Catalyst quest boost omega now properly describes is progression acceleration as “quadruples” rather than the erroneous “triples”
- The Exotic ship Never Live It Down now properly displays its name in the lore tab title section
Power and Progression
- Exotic quest “Symphony of Death” awards more XP than intended; set this to be the same as other Exotic quests
- Exotic quest “Make Bows, Not War” awards more XP than intended; set this to be the same as other Exotic quests
- Increased the Power of gear awarded by “Invitations of the Nine” bounties “Into the Unknown” to be powerful
Nightmare Hunts
- Increased the damage multiplier granted by Unstable Essence at difficulty levels Hero, Legend, and Master
- Adjusted Unstable Essence to be significantly more effective against Nightmares than Nightmare Bosses
- The Swordbearer Nightmare’s Sword in Nightmare Hunt: Despair now drains half as fast once a player equips it
- Navigation waypoint added to Nightmare Hunt: Servitude to help guide players more effectively toward the final encounter
- Hunts now have idle protection; idle players will not receive rewards
Raids
- Garden of Salvation
- Encounter rewards are now delivered as engrams instead of directly granted in the loot feed
- Fixed an exploit where Cyclopes could be knocked off of their towers in the final encounter
- Increased the radius for Relay Defender and Enhanced Relay Defender mods
- Fixed an issue where music would not start properly when players enter the final boss arena
- Fixed an issue where Consecrated Mind could slam into walls during DPS
- Fixed an issue where geometry in the final encounter space could appear completely black when being removed or recreated
- Fixed an issue where weekly challenge rewards could be re-earned repeatedly by deleting and creating new characters
- Last Wish
- Apprentice Guide and Journeyman Guide emblem variants will appear in collections after players discover them.
Destinations
Encounter rewards are now delivered as engrams instead of directly granted in the loot feed
Fixed an exploit where Cyclopes could be knocked off of their towers in the final encounter
Increased the radius for Relay Defender and Enhanced Relay Defender mods
Fixed an issue where music would not start properly when players enter the final boss arena
Fixed an issue where Consecrated Mind could slam into walls during DPS
Fixed an issue where geometry in the final encounter space could appear completely black when being removed or recreated
Fixed an issue where weekly challenge rewards could be re-earned repeatedly by deleting and creating new characters
Apprentice Guide and Journeyman Guide emblem variants will appear in collections after players discover them.
Moon
Fixed an issue where the first Shadowkeep campaign quest step “In Search of Answers” could go to Postmaster if player’s quests inventory was full
Affected players can now recover the Shadowkeep campaign quest from Eris in the “Abandoned Quests” section
“Essence of Vanity” pursuit now displays number of Sniper Rifle kills required for completion; it will now display progress out of 25 instead of just progress
Lost Ghost Traces will no longer drop after all Dead Ghosts have been found; extra Traces will be removed from inventory when the last Dead Ghost is found
Fixed an issue in which using the Firewall Data Fragment in the K1 Revelation Lost Sector didn’t have a chance of providing a Cleansed Essence after three weeks of completions
Fixed an issue where Cross Save-enabled players could turn in a cleansed Essence to the Lectern of Enchantment and receive no rewards
If playing on a platform on which you don’t own Shadowkeep, the Lectern will no longer show the Essence reward screen
To receive the reward, log on to the platform on which you own Shadowkeep and visit the Lectern
Fixed an issue where daily bounties for both Eris and the Lectern of Enchantment were rotating weekly instead of daily
Fixed an issue where the Moon bounty “Tidal Lock” would progress only in Nightmare Hunts; it will now progress anywhere on the Moon
Phantasmal Core stack cap raised from 3 to 999
Triumph “Lore of Luna” now progresses when scan patrols are completed in Sorrow’s Harbor.
Removed blank, unobtainable page from lore book “Unveiling”
Fixed an issue where players who finished their bunny collection faster than expected weren’t awarded with the “Lunar Gloom” shader
On login, affected players will have a stack of five of this shader in their inventory and unlocked in Collections
Black Armory (Misc)
Quests for Gofannon and Izanami forges still existed on veteran characters who were on steps that could not be progressed; those steps have been removed from the players inventories
Fixed an issue where players could not acquire nor complete the Key Mold quest for Izanagi’s Burden
The Lock and Key (Mysterious Box) quest can be abandoned; players can reacquire the abandoned quest at Ada-1
The “Harvest Time” bounty will now progress when collecting Helium Filaments
Dreaming City
Balanced Awoken Talisman has been removed from veteran players’ inventories; it is no longer needed to access Dreaming City/Shattered Throne/Wish Ender quest
Fixed a bug that allowed players to loot the Orrery chest an unlimited number of times
Shattered Throne
Fixed an issue where, upon defeating Dul Incaru at the end of Shattered Throne, players could return to orbit and have a checkpoint for the activity; defeating the boss will now immediately complete the activity and award credit
Nessus
Exodus Black world quest turn-in step can be recovered from Failsafe if players abandon it
Mars and Mercury
Heroic adventures will now be available on their respective destinations when Mars or Mercury are featured as a Flashpoint
EDZ
Fixed an issue where the “Enhance” quest was no longer available
Reckoning
Fixed an issue where the first Shadowkeep campaign quest step “In Search of Answers” could go to Postmaster if player’s quests inventory was full
Affected players can now recover the Shadowkeep campaign quest from Eris in the “Abandoned Quests” section
“Essence of Vanity” pursuit now displays number of Sniper Rifle kills required for completion; it will now display progress out of 25 instead of just progress
Lost Ghost Traces will no longer drop after all Dead Ghosts have been found; extra Traces will be removed from inventory when the last Dead Ghost is found
Fixed an issue in which using the Firewall Data Fragment in the K1 Revelation Lost Sector didn’t have a chance of providing a Cleansed Essence after three weeks of completions
Fixed an issue where Cross Save-enabled players could turn in a cleansed Essence to the Lectern of Enchantment and receive no rewards
If playing on a platform on which you don’t own Shadowkeep, the Lectern will no longer show the Essence reward screen
To receive the reward, log on to the platform on which you own Shadowkeep and visit the Lectern
Fixed an issue where daily bounties for both Eris and the Lectern of Enchantment were rotating weekly instead of daily
Fixed an issue where the Moon bounty “Tidal Lock” would progress only in Nightmare Hunts; it will now progress anywhere on the Moon
Phantasmal Core stack cap raised from 3 to 999
Triumph “Lore of Luna” now progresses when scan patrols are completed in Sorrow’s Harbor.
Removed blank, unobtainable page from lore book “Unveiling”
Fixed an issue where players who finished their bunny collection faster than expected weren’t awarded with the “Lunar Gloom” shader
On login, affected players will have a stack of five of this shader in their inventory and unlocked in Collections
Quests for Gofannon and Izanami forges still existed on veteran characters who were on steps that could not be progressed; those steps have been removed from the players inventories
Fixed an issue where players could not acquire nor complete the Key Mold quest for Izanagi’s Burden
The Lock and Key (Mysterious Box) quest can be abandoned; players can reacquire the abandoned quest at Ada-1
The “Harvest Time” bounty will now progress when collecting Helium Filaments
Balanced Awoken Talisman has been removed from veteran players’ inventories; it is no longer needed to access Dreaming City/Shattered Throne/Wish Ender quest
Fixed a bug that allowed players to loot the Orrery chest an unlimited number of times
Fixed an issue where, upon defeating Dul Incaru at the end of Shattered Throne, players could return to orbit and have a checkpoint for the activity; defeating the boss will now immediately complete the activity and award credit
Exodus Black world quest turn-in step can be recovered from Failsafe if players abandon it
Heroic adventures will now be available on their respective destinations when Mars or Mercury are featured as a Flashpoint
Fixed an issue where the “Enhance” quest was no longer available
Fixed an issue where Warlocks who wagered Weak Motes in Reckoning were incorrectly being rewarded Titan gear
Increased stack size of Gambit Prime Synths to 999
Crucible
- Fixed an exploit in Countdown that allowed the defending team to get free wins by continuously swapping gear between rounds
- Fixed an issue that prevented some players from earning the Silimar’s Design Iron Banner Triumph; the Triumph will be awarded retroactively to any players who encountered this issue
Vendors
- Benedict 99-40
- Removed initial Vendor Challenge from Benedict 99-40
- Ada-1
- Removed challenge from Black Armory Forge unlock quest
- Weekly Black Armory bounties now award Black Armory armor pieces
- Yuna (IGR Only)
- Yuna’s inventory is now updated to vend Armor 2.0 versions of Exotic armor
- Eris and Rune Table
- Daily bounties will now rotate daily, as opposed to weekly
General
Removed initial Vendor Challenge from Benedict 99-40
Removed challenge from Black Armory Forge unlock quest
Weekly Black Armory bounties now award Black Armory armor pieces
Yuna’s inventory is now updated to vend Armor 2.0 versions of Exotic armor
Daily bounties will now rotate daily, as opposed to weekly
Fixed an issue where Gyro Ghost Shell’s rings would animate improperly when summoned
Increased idle protections across numerous PvE playlists
Play the game, get rewards
Seriously, just play the game
Don’t leave your team hanging
It’s not very nice
The Traitor’s Fate sword is no longer marked as “Requires Exclusive Item” and can be successfully equipped
Lore Tabs
Play the game, get rewards
Seriously, just play the game
Don’t leave your team hanging
It’s not very nice
Added Lore Tabs for the following Shadowkeep rewards:
Legendary Garden of Salvation rewards
15 unique lore tabs
Divinity
Monte Carlo
Deathbringer
Leviathan’s Breath
Eriana’s Vow
Assassin’s Cowl
Phoenix Cradle
Stormdancer’s Brace
Never Live It Down
ACTIVITIES
Legendary Garden of Salvation rewards
15 unique lore tabs
Divinity
Monte Carlo
Deathbringer
Leviathan’s Breath
Eriana’s Vow
Assassin’s Cowl
Phoenix Cradle
Stormdancer’s Brace
Never Live It Down
15 unique lore tabs
Control
Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
Iron Banner Control
Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
Heavy Ammo additional spawning changed to every 120 seconds (was every 60 seconds)
Survival
Heavy Ammo initial spawn changed to 60 seconds (was 30 seconds)
Reduced the amount of Heavy Ammo granted to match Elimination and 6v6 modes
UI SYSTEMS
Accessibility
Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
Heavy Ammo initial spawn changed to 60 seconds (was 45 seconds)
Heavy Ammo additional spawning changed to every 120 seconds (was every 60 seconds)
Heavy Ammo initial spawn changed to 60 seconds (was 30 seconds)
Reduced the amount of Heavy Ammo granted to match Elimination and 6v6 modes
Added accessibility options for subtitles, which are available during account creation and the Settings screen
The options add the ability for players to change the font size, font color, subtitle background style, and subtitle background opacity
Added the continuous tabbing when tabbing past each end of the Director
Reorganized some of the Settings on PC to better organize where certain options are sorted
Changed the text opacity for the menu navigation bar to improve visibility with certain emblem themes
The options add the ability for players to change the font size, font color, subtitle background style, and subtitle background opacity
Forsaken subclasses will display the correct Super icon in the PvP HUD; all Sentinal and Arcstrider subclasses still use the same Super icon for each of their three subclasses; these Supers will have new icons
Thundercrash
Burning Maul
Blade Barrage
Spectral Blades
Nova Warp
Well of Radiance
Chaos Reach
Fixed an issue that increased loading times for gear preview while in space flight
Added protections against intense strobe effects that can be encountered if the player’s health is near the shield break threshold and the player has a damage-over-time effect and a healing effect active at the same time
Fixed an issue where the page pips in the Quest tab would become highlighted when selecting on the screen
Fixed an issue where the Strike node on the Moon map would not show a breadcrumb icon during the Shadowkeep campaign
Fixed an issue where icons on the Season Pass would load at different times
Fixed an issue where Cross Saved accounts would show incorrect names
Removed the inaccurate “Season Rank” display while inspecting another player
Fixed an issue where equipping an already-acquired emblem would cause the loot stream notification to appear
Fixed an issue where Destiny Guardians was not being displayed for the Korea region
Fixed an issue where gearset icons (such as Gambit Prime or Revelry armor) on the character screen would have empty spaces between them
Changed the objective text on the Cache Out bounty to “Chests looted”
Fixed an issue where the Spell of Abolition emote wasn’t showing in the emote feed
Thundercrash
Burning Maul
Blade Barrage
Spectral Blades
Nova Warp
Well of Radiance
Chaos Reach