Bungie has released another minor update, Hotfix 6.3.0.2, for Destiny 2 and we have listed its entire list of changes here. According to the official patch notes, the developers have fixed a problem affecting the game’s interface. At the same time the team has also introduced other general adjustments to some of the game’s elements. Now let’s move into the complete Hotfix 6.3.0.2 patch notes below.
Destiny 2 Hotfix 6.3.0.2 Patch Notes for December 15, 2022.
UI/UX
Bug fix
- The team has fixed an issue to allow players now access Pirate Hideouts from the H.E.L.M. once again.
General
Bungie developers have also deployed changes to the targeting lasers in Season of the Seraph activities regarding photosensitivity.
There are also some adjustments to the graphical elements (frequency) of the laser animation.
There are also some adjustments to the graphical elements (frequency) of the laser animation.
Patch notes for Destiny 2 Update 6.3.0.2 are now available:https://t.co/JIEfU22SRG
Stay tuned for updates on the status of server maintenance.
— Bungie Help (@BungieHelp) December 15, 2022
According to Bungie report, Destiny 2 Hotfix 6.3.0.2 is currently available for download in all platforms. This update comes only two days after its previous update, Hotfix 6.3.0.1. In the update, the franchise introduced several changes to different features including weapons and armors.
Hotfix 6.3.0.1 Patch Notes for December 13, 2022
Armor
The team has fixed where the Lightning Surge Warlock melee ability was not correctly triggering the effects of the Felwinter’s Helm Exotic helmet.
There are some reworking on the activation triggers and effects of the Gyrfalcon’s Hauberk Exotic chest. The new functionality is:
When you emerge from invisibility, your Void weapons gain Volatile Rounds for a short time.
When you perform a finisher on an enemy while you are invisible, you gain a temporary bonus to weapon damage and a reserve overshield for you and nearby allies.
Weapons
Pugilist, Demolitionist, and Wellspring now grant ability energy properly even when you override the ability. For example, melee abilities will now get melee energy from Wellspring when holding a Sword or Glaive.
There’s a fix on an issue where hip-fire reticles were missing on Slug Shotguns.
There’s a fix where the Encore perk icon was showing when the weapon was stowed.
Dev team has fixed an issue where the Enhanced Chain Reaction didn´t show that Swords receive improved guard endurance.
There’s an additional fix on the issue where Icarus Grip and Air Assault wouldn´t show the weapons improved Airborne Effectiveness value.
Abilities
Void Invisibility:
While invisible, your maximum radar range is now capped at 24m.
Triumphs, Title, and Seasonal Challenges
Reduced the number of Triumphs required for the “Seraph” title from 10 to 9.
Reduced the completion requirements by ~50% for the Precision Loadout Seasonal Challenge.
Storefront
Fixed an issue where the incorrect Season was shown on the archive carousel.
Destiny 2 Hotfix 6.3.0.2 Patch Notes for December 15, 2022 is available on Bungie. At the same time, the game is available on PC, PS4, PS5, Stadia, Xbox One, Xbox Series X|S, and Xbox One platforms.
The team has fixed where the Lightning Surge Warlock melee ability was not correctly triggering the effects of the Felwinter’s Helm Exotic helmet.
There are some reworking on the activation triggers and effects of the Gyrfalcon’s Hauberk Exotic chest. The new functionality is:
When you emerge from invisibility, your Void weapons gain Volatile Rounds for a short time.
When you perform a finisher on an enemy while you are invisible, you gain a temporary bonus to weapon damage and a reserve overshield for you and nearby allies.
When you emerge from invisibility, your Void weapons gain Volatile Rounds for a short time.
When you perform a finisher on an enemy while you are invisible, you gain a temporary bonus to weapon damage and a reserve overshield for you and nearby allies.
Pugilist, Demolitionist, and Wellspring now grant ability energy properly even when you override the ability. For example, melee abilities will now get melee energy from Wellspring when holding a Sword or Glaive.
There’s a fix on an issue where hip-fire reticles were missing on Slug Shotguns.
There’s a fix where the Encore perk icon was showing when the weapon was stowed.
Dev team has fixed an issue where the Enhanced Chain Reaction didn´t show that Swords receive improved guard endurance.
There’s an additional fix on the issue where Icarus Grip and Air Assault wouldn´t show the weapons improved Airborne Effectiveness value.
Void Invisibility:
While invisible, your maximum radar range is now capped at 24m.
While invisible, your maximum radar range is now capped at 24m.
Reduced the number of Triumphs required for the “Seraph” title from 10 to 9.
Reduced the completion requirements by ~50% for the Precision Loadout Seasonal Challenge.
Fixed an issue where the incorrect Season was shown on the archive carousel.