Update 6.3.0 has arrived for Dead by Daylight, and here’s the complete list of changes and fixes added with this patch. Dead by Daylight is the most played game in its category. There aren’t so many killer games in the market right now. But Dead by Daylight fills the blank itself, and the game owes that to the developer team that works very actively. We even saw DLC updates in the last weeks, and now there’s another update. Here’s everything new with Dead by Daylight update 6.3.0 and the patch notes.

Dead by Daylight Update 6.3.0 Patch Notes

Features

  • Finishing Mori System (Will not ship in the next release; included for testing and feedback purposes)

  • Moris are no longer available during the game.

  • The Onryō’s Power, The Executioner’s Power, and The Shape’s Judith’s Tombstone addon still function as before.

  • Once all Survivors are dead, in the dying state, or have escaped, a Finishing Mori is triggered, and the game ends.

  • The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori.

  • Other Survivors on the ground are killed by the Entity.

  • Other Survivors on hooks are immediately sacrificed.

  • When a Survivor becomes the Last Standing, all Survivors and the Killer are notified that if this last one goes down, the game ends.

  • Mori Offering updates

  • Cypress Memento Mori offering will be renamed to “Cypress Demand.” The new text will read, “Gain 8000 blood points if you kill at least 2 survivors, and end the match with a Finishing Mori.”

  • Ivory Memento Mori offering will be renamed to “Ivory Demand.” The new text will read, “Gain 12000 blood points if you kill at least 3 survivors, and end the match with a Finishing Mori.”

  • Iridescent Ebony Mori offering will be renamed to “Ebony Demand.” The new text will read, “Gain 20000 blood points if you kill all 4 survivors, and end the match with a Finishing Mori.”

  • Survivors who are on the ground in the dying state can now get themselves up without help.

  • Self-recovery takes 45 seconds.

  • Blood On Your Face Achievement will change to “In public matches, kill 4 Survivors.”

  • Several Perks have changed to accommodate the Finishing Mori System and the ability of Survivors to recover from the dying state on their own.

  • Unbreakable: Increases dying self-recovery speed by 80%/90%/100%.

  • Soul Guard: Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. Also gain a 10% Haste status effect for 5 seconds. This effect can only occur once every 30 seconds.

  • No Mither: You suffer from the Broken status effect for the entire Trial but benefit from the following effects: Pools of Blood are suppressed, When Injured or dying your Grunts of Pain are reduced by 25/50/75%, Your Recovery speed is increased by 15/20/25%.

  • Boon: Exponential: Survivors inside the Boon Totem’s range benefit from the following effects: Increased dying self-recovery speed by 80/90/100%.

  • Rancor: Each time a Generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors’ locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession’s aura is revealed in red for 10 seconds and is permanently inflicted with the Exposed status effect.

  • Hex: Devour Hope: When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3%/4%/5% Haste status Effect 10 seconds after hooking a survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Any Survivors who are placed on a hook die immediately. Survivors already on a hook are unaffected.

  • Once fully recovered, the Survivor will see a “Get Up” prompt.

  • Healing another Survivor who is dying still takes 16 seconds, as before.

  • Dead by Daylight Update 6.3.0 Patch Notes – IMPORTANT NOTE:

  • Due to production constraints, the localizations of the updated Perks, Offerings, and any other text related to the Finishing Mori System will not be seen during the PTB.

  • Inclusion of Stage 2 of our Prestige Catch-Up. Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as if they had been prestiged.

  • Flashlight cooldowns

  • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.

  • The Flashlight click speed is now slower. The sound effect has been adjusted, so it matches the new speed.

  • Archives

  • New Challenge Slots in the Archives: Players can now select a Survivor and a Killer challenge at the same time. This will hopefully improve the experience for players who switch roles often or want to take full advantage of the Matchmaking Incentives Bloodpoint Bonus.

  • Any challenges shared by both roles can also be assigned to the slot of your choice or both slots if desired.

  • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.

  • Completed Challenges now remain in the Archives widget until either claimed or replaced. A new Challenge Complete visual was added to the archives widget minimized state to better convey when the challenge you are working on is completed. This will hopefully reduce the current issue of not noticing your challenge has been completed previously and entering a subsequent trial (or six) without an active Archives Challenge.

  • Removed “press and hold” interaction on challenge nodes.

Dead by Daylight Update 6.3.0 Patch Notes – Optimization

  • Optimizations done to the Huntress.
  • Small improvements to animations and textures in Archives.

Dead by Daylight Update 6.3.0 Patch Notes – Bug Fixes

  • Fixed an issue that sometimes caused the incentive bonus not to be given to players at the end of trial.
  • Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
  • Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
  • Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
  • Fixed an issue that caused Cheryl Mason’s hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
  • Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
  • Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
  • Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
  • Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
  • Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
  • Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
  • Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
  • Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
  • Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
  • Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivors has already left the trial.
  • Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
  • Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
  • Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
  • Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
  • Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
  • Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
  • Fixed an issue that caused the Mastermind’s power to stop functioning if a survivor disconnects while being grabbed.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning after a lengthy trial.
  • Fixed an issue that caused the Haq’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
  • Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
  • Fixed an issue that caused the animation to fail to play when the Demogorgon emerges from the portal any time after the first time.
  • Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
  • Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
  • Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
  • Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
  • Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
  • Fixed an issue that caused the healing bar to briefly be shown as complete before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
  • Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
  • Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
  • Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.

As you see, the game has a long list of changes. Most of the changes are bug fixes for the game. Dead by Daylight is available now on PC, PS4, and Xbox One. For more information regarding this patch, visit the official Dead By Daylight site.

  • Moris are no longer available during the game.

  • The Onryō’s Power, The Executioner’s Power, and The Shape’s Judith’s Tombstone addon still function as before.

  • Once all Survivors are dead, in the dying state, or have escaped, a Finishing Mori is triggered, and the game ends.

  • The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori.

  • Other Survivors on the ground are killed by the Entity.

  • Other Survivors on hooks are immediately sacrificed.

  • When a Survivor becomes the Last Standing, all Survivors and the Killer are notified that if this last one goes down, the game ends.

  • Mori Offering updates

  • Cypress Memento Mori offering will be renamed to “Cypress Demand.” The new text will read, “Gain 8000 blood points if you kill at least 2 survivors, and end the match with a Finishing Mori.”

  • Ivory Memento Mori offering will be renamed to “Ivory Demand.” The new text will read, “Gain 12000 blood points if you kill at least 3 survivors, and end the match with a Finishing Mori.”

  • Iridescent Ebony Mori offering will be renamed to “Ebony Demand.” The new text will read, “Gain 20000 blood points if you kill all 4 survivors, and end the match with a Finishing Mori.”

  • Survivors who are on the ground in the dying state can now get themselves up without help.

  • Self-recovery takes 45 seconds.

  • Blood On Your Face Achievement will change to “In public matches, kill 4 Survivors.”

  • Several Perks have changed to accommodate the Finishing Mori System and the ability of Survivors to recover from the dying state on their own.

  • Unbreakable: Increases dying self-recovery speed by 80%/90%/100%.

  • Soul Guard: Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. Also gain a 10% Haste status effect for 5 seconds. This effect can only occur once every 30 seconds.

  • No Mither: You suffer from the Broken status effect for the entire Trial but benefit from the following effects: Pools of Blood are suppressed, When Injured or dying your Grunts of Pain are reduced by 25/50/75%, Your Recovery speed is increased by 15/20/25%.

  • Boon: Exponential: Survivors inside the Boon Totem’s range benefit from the following effects: Increased dying self-recovery speed by 80/90/100%.

  • Rancor: Each time a Generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors’ locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession’s aura is revealed in red for 10 seconds and is permanently inflicted with the Exposed status effect.

  • Hex: Devour Hope: When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3%/4%/5% Haste status Effect 10 seconds after hooking a survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Any Survivors who are placed on a hook die immediately. Survivors already on a hook are unaffected.

  • Once fully recovered, the Survivor will see a “Get Up” prompt.

  • Healing another Survivor who is dying still takes 16 seconds, as before.

  • Dead by Daylight Update 6.3.0 Patch Notes – IMPORTANT NOTE:

  • Due to production constraints, the localizations of the updated Perks, Offerings, and any other text related to the Finishing Mori System will not be seen during the PTB.

  • The Onryō’s Power, The Executioner’s Power, and The Shape’s Judith’s Tombstone addon still function as before.

  • Other Survivors on the ground are killed by the Entity.

  • Other Survivors on hooks are immediately sacrificed.

  • Cypress Memento Mori offering will be renamed to “Cypress Demand.” The new text will read, “Gain 8000 blood points if you kill at least 2 survivors, and end the match with a Finishing Mori.”

  • Ivory Memento Mori offering will be renamed to “Ivory Demand.” The new text will read, “Gain 12000 blood points if you kill at least 3 survivors, and end the match with a Finishing Mori.”

  • Iridescent Ebony Mori offering will be renamed to “Ebony Demand.” The new text will read, “Gain 20000 blood points if you kill all 4 survivors, and end the match with a Finishing Mori.”

  • Self-recovery takes 45 seconds.

  • Unbreakable: Increases dying self-recovery speed by 80%/90%/100%.

  • Soul Guard: Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. Also gain a 10% Haste status effect for 5 seconds. This effect can only occur once every 30 seconds.

  • No Mither: You suffer from the Broken status effect for the entire Trial but benefit from the following effects: Pools of Blood are suppressed, When Injured or dying your Grunts of Pain are reduced by 25/50/75%, Your Recovery speed is increased by 15/20/25%.

  • Boon: Exponential: Survivors inside the Boon Totem’s range benefit from the following effects: Increased dying self-recovery speed by 80/90/100%.

  • Rancor: Each time a Generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors’ locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession’s aura is revealed in red for 10 seconds and is permanently inflicted with the Exposed status effect.

  • Hex: Devour Hope: When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3%/4%/5% Haste status Effect 10 seconds after hooking a survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Any Survivors who are placed on a hook die immediately. Survivors already on a hook are unaffected.

  • Once fully recovered, the Survivor will see a “Get Up” prompt.

  • Healing another Survivor who is dying still takes 16 seconds, as before.

  • Once fully recovered, the Survivor will see a “Get Up” prompt.

  • Due to production constraints, the localizations of the updated Perks, Offerings, and any other text related to the Finishing Mori System will not be seen during the PTB.

  • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.

  • The Flashlight click speed is now slower. The sound effect has been adjusted, so it matches the new speed.

  • New Challenge Slots in the Archives: Players can now select a Survivor and a Killer challenge at the same time. This will hopefully improve the experience for players who switch roles often or want to take full advantage of the Matchmaking Incentives Bloodpoint Bonus.

  • Any challenges shared by both roles can also be assigned to the slot of your choice or both slots if desired.

  • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.

  • Completed Challenges now remain in the Archives widget until either claimed or replaced. A new Challenge Complete visual was added to the archives widget minimized state to better convey when the challenge you are working on is completed. This will hopefully reduce the current issue of not noticing your challenge has been completed previously and entering a subsequent trial (or six) without an active Archives Challenge.

  • Removed “press and hold” interaction on challenge nodes.

  • Any challenges shared by both roles can also be assigned to the slot of your choice or both slots if desired.

  • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.